There are very few wrestling games that can stand the test of time like AKI Corp., and THQ's WWF No Mercy. This was a game that came out during the golden era of wrestling games where we had deep competition between WWF, WCW and ECW. Technically, WWF No Mercy was the last great wrestling game of that era, as Yukes took over making WWF games from then on, ECW faded from history shortly thereafter and WCW was prepping to shut its doors.

Amidst all the turmoil happening around the pro wrestling scene, AKI's WWF No Mercy managed to come out on top as one of the best wrestling games ever made and it was a perfect swan song for WWF games on the N64.

This list briefly details what made the game so great and why it's still being played and modded today by a dedicated fanbase who appreciated the core gameplay and features.

Grappling System
One of the game's highlights (for which there are many) is the grappling system. AKI had been perfecting this system over the years since they first introduced gamers to their style of wrestling with WCW World Tour. Interestingly enough, the grappling system was actually centered around Japan's puroresu style of wrestling as opposed to the American style of pro-wrestling. This gave No Mercy a nice balance of struggle-based grappling where the player who initiated the grapple had the advantage, but it could easily be taken away in a sort of back-and-forth game of chess between the two players.

The real cool part about the grappling system was that moves were tiered based on how long the grapple button was pressed. Short taps gave players quick moves to pull off, while holding down the button enabled players to pull off heavy moves. There was a neat risk/reward setup because more powerful moves made it easier to pin or submit an opponent at the risk of having the move easily countered, where-as quick moves did very little damage but were good for wearing down opponents, similar to Human's Fire Pro Wrestling series.

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