Irrational Games has announced that BioShock Infinite has gone gold on all platforms. The final version of the game is now en route to the manufacturers in advance of the game's March 26th launch.

"When we first announced BioShock Infinite, we made a promise to deliver a game that was very much a BioShock experience, and at the same time something completely different," Irrational head Ken Levine wrote on the company's website. "And our commitment to making good on that promise, no matter what, has been our driving force for the last three years or so."

Infinite has been in development for five years. Levine estimates that creating the game cost Irrational "941 billion Klingon darseks (plus tip), 47 camels," and "a cranberry flan" among other things. AAA development really tends to use up all the dessert custard, doesn't it?

BioShock Infinite does not take place in the underwater city of Rapture from the first two BioShock games. Instead, it introduces a new dystopia: the flying city of Columbia. The player is Booker DeWitt, a former Pinkerton agent who's hired to infiltrate the city and rescue a woman named Elizabeth. To take her away from Columbia, Booker will have to fight the two factions in control of Columbia as well as the mysterious beast known as Songbird.

Elizabeth herself is full of surprises. It seems she's no mere damsel in distress. She possesses supernatural powers that let her manipulate tears in the time-space continuum. A new trailer, entitled "Lamb of Columbia," offers some footage of her powers and Booker's attempt to rescue her from Columbia.

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