We’ve got some bittersweet news for fans of Conker series: A sequel called Getting’ Medieval was in the works and, now, will likely never see the light of day. Thankfully, a recent behind-the-scenes video from Rare at least gives us an idea of what we’re missing out on.
Rare Replay recently launched on the Xbox One, giving gamers a chance to tackle old-school favorites from the developer like Battletoads, Killer Instinct Gold, Banjo-Kazooie (which has a spiritual successor in development), Perfect Dark and the original Conker’s Bad Fur Day. Along with all of those wonderful games, the collection includes a ton of historical features, including looks at Rare games that simply never made it through development.
Conker: Getting’ Medieval is one such game, sporting a time-hopping tale and the usual cast of colorful characters. The following video was recently released by Rare and includes interviews with team staff, including Designer Chris Seavor. They talk about the game that might have been, as well as share a bunch of great concept art for the nonexistent title. Based on looks alone, it seems as though the game was going in a fun direction.
According to the video’s additional info, Getting’ Medieval was planned to be a “multiplayer epic,” but full development was just never in the cards for the title. That’s a bummer, since the offbeat Nintendo 64 title certainly seems to have a loving cult following.
Conker’s Bad Fur Day was a bit of a surprise in 2001, as the game featured what appeared to be adorable woodland critters in a game full of dark humor, vulgarity and other adult-themed content. The plot was pretty simple, tasking Conker with returning home to his girlfriend after a night of heavy drinking. To do that, you had to work through some platforming, puzzle solving and violence.
Despite the bizarre setup, Conker’s Bad Fur Day was a huge critical hit, earning a 92 on Metacritic and earning a spot on many folks’ “best of” lists for the Nintendo 64. It was later re-released on the Xbox as Conker: Live and Reloaded, where it was also well-received by fans and critics alike. Despite all of that, the Getting’ Medieval sequel was never realized.
Then again, maybe Rare releasing this behind the scenes look at the title will be enough to rekindle some interest? If nothing else, it’s nice to at least get some new details about the game, even if we never get to play it.