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Well it's been a busy two days for Crytek and the media vultures hovering over Ryse after it was revealed that the game took some hits in scaling. Out to set the record straight, Crytek's general manager has come forward to denounce the new-found negativity circling Ryse, and let everyone know that the game will look a lot better in its final form than it did at E3.
Recently, some tweets went live from Cevat Yerli, the CEO of Crytek, where he mentioned that the character model for the lead protagonist was taking a hit in the polycount, going from an impressive 150,000 triangles down to 85,000 triangles, just a little under what the total polycount will be for the characters in the upcoming super-AAA title, Star Citizen, as reported by WCCF Tech.
While Ryse still has an impressive amount of polygons contained in a single character, trumping many other titles out there, the fact that the game would not look the way it did during the E3 demonstration earlier this year had a lot of gamers throwing up their arms in frustration.
However, according to Nick Button-Brown, the general manager of games for Crytek, there's no reason to give up so easily as the team is continually optimizing the game leading up to launch day, and according to Nick, the game will look and run better on the Xbox One than it did at E3, telling us...
Yes everything we showed at E3 and Gamescom was on kits. From my point of view the development is coming along well and with the optimizations we have put in, I am pretty confident the final game will look better than what we showed at E3. I even had to open the cupboard to prove it to some guys from Guerilla who didn’t believe me. At the demo stations our kits were on top of the cupboard directly connected to the screens, so no way we could have done anything else other than run on kits.”
The part about running on kits is to help dispel the belief that many of the Xbox One titles were running on high-end PCs at E3, when it was discovered that a number of games crashed to Windows prompts or had Windows errors while running, from Dead Rising 3 and Battlefield 3 (which was running on AMD's 7990 “Malta”) to Lococycle.
However, according to Microsoft, a representative for the company claimed that the Nvidia GTX 780 machines were development kits. Of course, I have a hard time believing that a system running an AMD APU uses development kits that contain Intel CPU-powered machines with a high-end Nvidia GTX. That just makes no sense to me whatsoever and isn't usually how things are done. Heck, at least the Xbox 360 games running on PowerPCs at E3 2005 made sense given that it was using a similar architecture, as noted by Mac World.
Anyway, Nick didn't get into the nitty gritty details of the specs of the dev kits, but he surely wanted the air clear that it wasn't one of the high-end machines that a couple of people spotted on the showfloor at this year's E3 event.
I'm, of course, still skeptical about whether Ryse will rise to the occasion and perform better on the Xbox One than it did at its E3 showing, but we'll only be able to tell once the game and the console launches on November 22nd.