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Starting May 13, fans of first-person shooters and aficionados gibs and gore will be able to get their hands on id Software's Doom reboot for the Xbox One, PS4 and PC. This was announced recently by the boys and girls at the development studio who popularized first-person shooters back in the early 1990s.

The news went out far and wide across a number of different websites, including the PlayStation blog, where id Software detailed the limited collector's edition of Doom that will be available for those who pre-order. They spend a majority of the post explaining how they built a real-life replica of the in-game enemy, The Revenant.

As part of the limited edition of Doom, gamers can get their hand on the 12” LED statue that features a slow-spinning turbine on the inside of its chest. It also comes with a limited hard case that includes the 2016 version of the game.

They also announced a few other pre-order perks, including multiplayer bonuses and consumables. This includes six metallic paints for the weapons, a demon-themed armor set and six hack modules to unlock multiplayer perks during a match.

There have been some wary comments about the perk system and the multiplayer consumables. A lot of gamers are hoping that it doesn't turn into Call of Duty or Battlefield where people are paying big money to gain a field advantage with high-end weapons and gear.

However, Doom is a highly modifiable game thanks to in-game tools like the SnapMap. Gamers are able to make their very own maps for multiplayer or single-player purposes, giving the gaming community nearly limitless opportunities to expand and keep the replay values intact.

This newest reboot will take a lot of elements from the original two games that came out back in the 1990s. It's fast, it's hardcore, it's extremely violent and very gory. New to the series are the fatalities, which enable players to run up and execute various enemies after they've received enough damage.

In some videos we've seen, there have been various ways for players to execute the cybernetic demon hordes based on the context of the player's position and the damage that the monster has incurred.

Doom will still carry many of the same weapons from back in the 1990s version, but instead of just collecting weapons and calling it a day, id Software decided to implement weapon upgrades. Players can now acquire a weapon and then upgrade it throughout the game to dish out more damage and kill enemies quicker.

I do wonder if specific weapons will work better against specific enemies? It would be pretty cool if some enemies were weak against rockets while others were weak against plasma. It would definitely force players to keep an eye of their ammo and force players to think strategically about how they clear a room.

Doom has already undergone some alpha testing and you can expect to get your hands on the game this May for the Xbox One, PS4 and PC.