If you've been clamoring for an open-world, post-apocalyptic zombie title to play with friends and strangers where survival is key and permadeath is, well permanent, you'll probably want to check out DayZ. Except, you'll only be able to check out the standalone version on PC and PS4.
Edge managed to catch up with Dean “Rocket” Hall, the poster-boy of mod-turned-full-game indie culture, and according to Hall there won't be an Xbox One rendition of the standalone DayZ unless they nix those patching fees and open up self-publishing, saying...
“We’re happy to see DayZ on any console but there is a… I guess one problem,” ... “The console needs to not charge for us to do updates and it needs to be indie title friendly.”
As a quick recap: Microsoft does not allow indie devs to self-publish. Sony allows indie devs to self-publish and they waived certification fees and patching fees. I wonder why no one asked about the Wii U? Nintendo doesn't charge patching fees, either.
Also, patching a game can cost up to $40,000 per patch, with the first patch/update being made available to developers for free. As many of you know and as Hall says himself, DayZ is riddled with bugs and if the game appears on consoles during beta (and we forbid to think about alpha) the team would be required to patch the living daylights out of the game quite frequently. In such a scenario, it might cost them more money to patch the game than they would make from the revenue of people purchasing the game.
For now, DayZ's standalone version is still undergoing closed alpha testing and the open-alpha test for public consumption is scheduled to arrive at the end of the month.