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How does Bungie manage to pump out so much content for Destiny across four game systems? Well, they actually have a little help... from High Moon Studios. It was finally revealed recently that Destiny, the multi-million dollar brand that Activision and Bungie kicked off last year is actually more of a group effort than many people may have originally thought.

Over on the weekly update section of the Bungie website, it was made known in a short blurb at the bottom of the piece that High Moon Studios helped out with Destiny. Deej writes...
Bungie would like to give an official shout-out to the fine men and women at High Moon Studios. For a while now, we’ve kept our love secret, but it has become known that they’re working with us. Please join us in welcoming them to the party!

That's very interesting but not surprising.

A lot of games these days are so large in scope or contain so many different areas that require a lot of asset distribution that sometimes multiple studios will help out throughout the development of a game. Call of Duty games are now notorious for having two or three studios working on them at a time in order to meet the biennial release schedule (although, to give the devs a bit more breathing room the studios are now on a triennial schedule).

In the case of Destiny, we knew previously that the game has a fairly hefty production budget over the course of its decade long span of content but now we find out that High Moon Studios – popular for their work on the Cybertron Transformers games, as well as their work on Call of Duty and the Deadpool game – has been lending a silent hand to Bungie.

The weekly news update on Bungie's website covers a heck of a lot of other content either in the game or coming to the game. They rolled out some details on the Trials of Osiris event, giving gamers an idea as to how the performance has been in the competitive multiplayer bouts. They showed the heat signatures of a map's pressure points and revealed where players where bringing the pain and where they were getting killed. It's interesting data, no doubt.

They revealed that close to 4 million matches have been played and more than 118 million kills have been rolled out since the House of Wolves expansion went live for Destiny this past May.

The team is also working on dealing with hackers and cheaters; it may be an online only game but there are still those who wish to make things difficult for others by bending the rules in some areas and flatout breaking them in others.

I'm still not sold on Destiny just because it reeks of a game limited by the architecture of seventh gen gaming. I would be interested to see what Bungie can churn up by focusing solely on the eighth-gen consoles or at least offering PC gamers a take on the title. But until then gamers are stuck with a cross-gen shooter.

You can check out Gaming Blend's own review of the House of Wolves DLC to see if it contains enough content to get you back into the sci-fi fight.
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