ZeniMax Online Studios is hoping to release Elder Scrolls Online on PS4 and Xbox One by the end of 2014. They can't be sure that they'll hit that goal, though.

"I will tell you we are working round the clock to try and make that happen," creative director Paul Sage told IGN. "I can’t guarantee anything, that would be foolish to do, but we are certainly working with that goal in mind."

Elder Scrolls Online was originally slated to hit consoles in June. However, ZeniMax announced earlier this month that they were delaying the game six months.

"We continue to work on the console versions of ESO, and game development has been progressing steadily, but we are still working to solve a series of unique problems specific to those platforms," the company said at the time. "Integrating our systems with each console manufacturer’s networks—which are both different from the PC/Mac system as well as different from each other—has been a challenging process.

"It has become clear that our planned June release of the console versions isn’t going to be possible. Though we have made great progress, we have concluded that we’ll need about six months to ensure we deliver the experience our fans expect and deserve."

ZeniMax is offering a discount to PS4 and Xbox One owners to persuade them to start playing the game on PC. Anyone who buys the game on PC before the end of June can then pick up the Xbox One or PS4 version for $20. Furthermore, they'll be able to transfer their PC character to consoles.

Sage said in the IGN interview that the PS4 and Xbox One versions won't lag too far behind the original PC edition. The console ESO will launch with the new content added to PC since launch, including the soon-to-be-released Craglorn adventure zone. It will also benefit from all the bug fixes that ZeniMax has been implementing over the past month-and-a-half.

Maybe the big gap between Elder Scrolls Online's PC and console launches will be a good thing in the end. It means that PS4 and Xbox One owners will get a bigger, more polished product. That should go a long way toward convincing them to pay the monthly subscription. I wish the PC version had the benefit of those extra months as well, because I'm really underwhelmed by the current state of the game.

ZeniMax's development plans for the months ahead include Dark Brotherhood and Thieves Guild quest lines. They also want to implement a justice system that allows players to rob or kill NPC's and risk punishment in the process.

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