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Lionhead Studios and Microsoft announced that Fable Legends is a free-to-play game. In a way it kind of fits into the MOBA genre given its design, yet it still retains some of the old feeling from the original Fable titles. A new video was released to help give gamers an idea of what to expect from the free-to-play title.

It's interesting that a large part of the pitch in the Fable Legends video above is all about the game being fair. It makes sense because there are so many free-to-play games out there that are actually pay-to-win, from Combat Arms to A.V.A to Allods Online and everything else in between. For some free-to-play titles the more you pay the better your odds are of winning, or the more likely you'll be able to beat other players in PvP.

Lionhead Studios wants to get away from that kind of free-to-play model by allowing players “fair” chance at earning their way to power. No “pay-to-win” schemes that allow players to skip ahead in level with a few potions.

The game itself is a asymmetric competitive multiplayer title, similar to games like Battleswarm: Field of Honor or the more recent Evolve. One player will take control of the monsters and play the game like a real-time strategy title while four other players take on the roles of the heroes to defeat the monsters.

Based on the description on the website page, it sounds like there will be quite a few heroes but if you don't pay to own them they'll cycle around like the free character in Killer Instinct on the Xbox One. The good part is that everything you earn or build up with a character will carry over into the next time you play them.

It's not a bad setup from the outside looking in, but isn't that how all free-to-play titles look before the real open beta gets underway and everyone starts piling into the game and finding out how certain exploits work?

I do like the team's approach to being “generous” in Fable Legends. Mentioning that being generous great content creates a reciprocal effect where players want to throw money at the devs is actually spot on. I actually felt guilty playing games like RaiderZ and Warframe – both of which are free-to-play – because the content was so great and the fun-factors so high that it seemed like a crime that I wasn't throwing more money at the developers. So I threw money at the developers.

If you make a great game then people will definitely flock to the product and they'll want to support the developers and the brand, aiming to see it grow and expand, a lot like League of Legends or Smite, just to name a few.

As far as the villains go you'll be able to utilize whatever villains are in a specific area and they'll rotate around just like the heroes after a certain period of time. Using real life money you can buy-to-own the monsters that you prefer to play.

You can learn more about Fable Legends or sign-up for the beta by paying a visit to the game's official website.

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