Subscribe To Fable Legends Opens Registration For Closed Beta Updates
With Fable Legends set to launch sometime this fall, it looks like the folks over at Lionhead Studios are gearing up to finally bring their unique spin on the RPG franchise to the new generation of consoles. A closed beta is just around the corner, and you can sign up for it starting today.

The Fable Legends beta is scheduled to launch this week and, to throw your hat into the ring for possible participation, all you have to do is head on over to the game's official website and give them your email address. That won't exactly grant you guaranteed access to the Xbox One beta but, as of right now, it looks like it's the only way to get a first look at the game nice and early.

For those of you familiar with the Fable series, Legends actually takes a drastic detour from the series's typical RPG elements and replaces them, instead, with class-based dungeon crawling missions where a handful of players take on a powerful overlord. The extra twist is that another player can actually take control of the overlord position, essentially making the game a 4 vs 1 affair similar to Evolve. Only, instead of controlling a single, massive monster, the overlord gets to take control of the entire map (placing enemies, triggering traps and obstacles, etc.).

The game is set hundreds of years before the previous Fables games so, while certain landmarks and villages will be familiar, expect a much less “modern” take on the fantasy adventuring.

I had the opportunity to sit down with Fable Legends during E3 2014 and join a crew of three strangers on a quest to overthrow an overlord player. The overlord had a few minutes before the match to set up their defenses though, in the game proper, you'll be able to save and tweak your favorite set-ups for quicker access when jumping into an online match.

While the overlord set off traps and tried to trick us into going the wrong direction, gameplay on the heroes' side was pretty standard third-person action fare. One of us could cast spells while the other ran around swinging their sword and using their shield to protect other players. I had an automatic crossbow, which basically turned the game into a shooter.

There were some interesting ideas at play, but my play session was very limited and left me wondering how much “game” would be attached to these matches. There are supposed to be towns to explore, missions to accept, NPCs to chat up and more, so here's hoping the team at Lionshead have managed to bolt all of those extra fiddly bits on nicely.

Of course, my experience with the game took place back in June, and there's bound to be differences in the latest build. To find out for yourself, be sure to sign up for that closed beta. You can learn more about the game by paying a visit to the game's official website.

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