It might be somewhat surprising reading a guest article from former Electronic Arts CEO John Riccitiello (haven't typed his name since he resigned) and actually agreeing on some points. He tiptoes over a few issues, but still makes it known that the long-term effects of always-on DRM will not make for long-term success.
Cutting through the typical business marketing jargon and jumping right to the meat and potatoes of the dish, Riccitiello wrote that...
I don't ever see the corest of core gamers conceding to an “always-connected” digital society. Heck, I'll be fighting against always-on DRM straight into my grave, with a keyboard strapped to my hands while being rolled into a coffin to warn the very last of the last freedom fighters about the dangers of an always-connected, always-on infrastructure.
Nevertheless, I can see a lot of casual gamers going for conciliated convenience as opposed to contesting many of these anti-consumer conditions.
Heck, even now there are some gamers shrugging off the Xbox used game fees, daily check-in and Kinect listening just until they can see the games at E3. I mean, really? You're willing to give up all your rights as a consumer, as a product owner, as a gamer just for a glimpse at a few exclusives?
On the up and up, Riccitiello at least makes it equally known that the long-term effects of always-on DRM (or in this case, a used game fee) could be far more damaging to Sony and Microsoft if they don't check and balance their initiatives.
Right now, the polls heavily favor the PlayStation 4 versus the Xbox One, with IGN's poll showing 76% of gamers being disappointed with the Xbox One and GameSpot's global Twitter poll showing 88% of support for the PS4 while only 12% are showing support for the XB1. Heck, even the Wii U saw a boost in sales from the Xbox One's policies being outed.
Whether or not poll results will translate into console sales is a completely different matter, but hopefully Microsoft and Sony actually follow Riccitiello's advice – strange as that might sound – and forfeit any of their long-term goals for DRM and prevention of traditional methods of trading and selling games.
Staff Writer at CinemaBlend.
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