Bloodborne players have found a way to easily defeat many of the action RPG's bosses. The trick requires almost zero effort, too.

It seems that leaving your PS4 on for 12 hours or so somehow makes the game's boss fights easier Several players found this out accidentally by playing marathon sessions of the game. They were able to replicate the issue later, too.

"I just tested this yesterday by turning off the PS4 power saving options and leaving Bloodborne running all night," said Reddit user meatballz (via Kotaku). "Sure enough, when I played in the morning Logarius had transformed from an intense spell casting maniac into a senile old man who did nothing but attack with his scythe over and over."

The Redditor provided comparison videos of the Martyr Logarius fight with and without the bug. Notice how limited his movement and abilities are in the second video:





While the exact reason for the combat bug is unclear, it affects multiple bosses throughout the game in much the same way. They all simply become...dumber. Another Reddit user summed up the other changes he noticed thanks to the glitch:
  • Mergo’s Wet Nurse did nothing but walk towards me while flailing. No dark cloud phase. She was basically stuck walking towards me like a slow lawn-mower.
  • Micolash did nothing but try to hit me with his fists. No tentacle attack, no cosmos attack.
  • Ebrietas repeatedly faceplanted and spit blood at me. No cosmos attack, no forward lunge, no variations.
  • Abhorrent beast did nothing but his 3 hit combo in every phase.
The bug apparently persists even if you switch characters. The concern among players there is that speedrunners would be able to use this issue to blaze through the game. Still, anyone experienced with Bloodborne should be able to notice when the bosses are bugged out. Their impaired abilities are really obvious.

From Software and Bandai Namco haven't announced any plans for a fix yet. It's a rare bug that the vast majority of players wouldn't experience. Glitches that affect all players are a better use of their time. I mean, how many people are really playing for 12+ hours? Still, now that the bug is publicly known, though, maybe they'll address it with an upcoming patch.

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