First up, here's the full Tokyo Game Show 2014 trailer featuring Quiet and Naked Snake... or Big Boss. You probably won't be able to understand a word they're saying, but it adds a bit of nuance and context for the full gameplay reveal of Quiet in the gameplay video below. The original teaser trailer for Quiet that was recently let loose was basically just some fan-service, but with the new videos we get a bit more of an in-depth look at the seemingly troubled character.

The full video clocks in at just over 21 full minutes, giving gamers plenty to ogle over and “awe” at, as Snake and Quiet infiltrate a base to retrieve a prisoner.

The mission starts simple enough, with the Boss wearing one of his original outfits from Metal Gear Solid: Peace Walker. His Naked Snake outfit should cause some fanboying (or fangirling) amongst some gamers, as Hideo seems to have gone out of his way to include as much fan-service as possible. In fact, as you'll see in the video below, there are multiple outfits for the Boss to switch out of via a simple call-in. Check it out.



The ability to scale and climb things should prove to be interesting for various kinds of environments. I'm curious if this will be a feature made available for multiple routes and whatnot, or if it's just going to be there just to be there?

We get to see a new toy that Snake can deploy; the holographic decoy. It floats a bit like a mine but it displays a hologram of Snake to enemies. It can also be used to bump, move or hit enemies... as evidenced in the one section where Snake throws the decoy and it knocks the enemy soldier off the cliff... very novel use of the decoy.

We also get to see some Molotov cocktails being used – they're mostly what you would expect from a mid-ranged dispersion weapon. Unlike Far Cry 3 it doesn't appear as if the fire spreads or sustains itself for too long.

It does appear is explosives can damage various objects, as we see the enemy helicopter take out various objects around the environment. We also get to see a bridge get blown to pieces, showcasing that players will be enabled to utilize various entities within the environment to subdue or prevent some enemies from gaining ground on you.

Additionally, we get to see how Quiet works with Snake – zipping and teleporting around the environment. That ability still hasn't been explained but it sure does look cool.

Quiet isn't just there for the sake of being eye-candy. She can work with Snake to target specific enemies and take them out via long-range sniping. The tandem sniping effect is also pretty cool, as players can designate a target to Quiet and then take out another enemy at the exact same time.

I'm sure we'll see more of the game leading up to its release, as well as possibly receive an explanation on Quiet's rather risque attire. Need more info? Feel free to visit the official Metal Gear Solid website.

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