Comcept recently delayed their Kickstarter game Mighty No. 9. This was originally reported by Game Informer after Gamestop notified them that the release window for the game was pushed to a tentative date, indicating that the game would not meet its September release. Well, Comcept has explained why the date has been pushed back.
Over on the Kickstarter update page the developers have a medium length post explaining that the problem is a lot more common place than anything special or nefarious. The team writes...
[…] there are still bugs and issues pertaining to the online features that are included in the game. These bugs and issues have a direct affect on enjoyment of the game, so a decision was made to work these issues out before release.
That makes sense. They also mention that the game is feature complete so all the content is in there.
Additionally, I think it's always best to delay a game for polish purposes because you only get one chance to make a first impression. The last thing you need is for a Kickstarter darling to launch broken or incomplete. A solid but delayed release is forgivable, a punctual but broken release will net you the fury and wrath of the entire internet (see Batman: Arkham Knight as an example).
So long as communication is made frequent and transparent I think most gamers are accepting of delays. What they aren't very accepting of are backroom deals, shady transactions and business dealings that might disrupt their financial relationship with the developer they're paying to make the game they want to play.
In the case of Mighty No. 9, the game was crowd-funded with the dollars of gamers, so the developers are beholden to treat them like the investors that they are. Things kind of hit rocky turf recently because Gamestop leaked the delay before Comcept notified the people who are literally paying to make this game possible.
Speculation ran rampant that the reason Mighty No. 9's delay was not announced by Comcept was because they didn't want to disrupt the crowd-funding for their other game Red Ash.
One of the big issues with this whole thing is that Comcept is asking for money for a second crowd-funding project but they haven't delivered on the original game that they promised. Mighty No. 9 is fairly high-profile at this point and it's been pushed back and delayed ever since Deep Silver stepped into the picture as a publisher.
I still have high hopes for Mighty No. 9 but it's easy to see how fans could be rubbed the wrong way when the people they're paying to make the game aren't as transparent as they could be. Also, it helps to not keep asking for money for new projects while you still have a project that's unfinished and unreleased.
As far as the delay for Mighty No. 9 is concerned, the networking issues make complete sense. This is a hurdle that a lot of developers run into and ensuring that they're ironed out before release is definitely better than throwing the game out there and running into the same problems that other games like Halo: The Master Chief Collection ran into last year. Unfortunately there is no solid release date set for Comcept's game but they have a first-quarter 2016 window as their target.