One of the big things to happen in the AAA space is that if you manage to get a niche success that turns a moderate profit, the next step is to branch out that IP so that it hits more than just the market of gamers who love the property. In the case of the Metro franchise, the next game will be designed to hit more demographics due to being more accessible.

The news comes courtesy of Joystiq, who happened to get in some words with Deep Silver CEO Dr. Klemens Kundratitz, who spoke to them at GamesCom in Cologne, Germany where Klemens talked about acquiring the brand from the now defunct THQ, stating that...
"It's been a positive experience,"... "I'm very glad we acquired that brand. While it launched in a very dry space in the gaming calendar this year, it still got a lot of attention. Our ambition is to absolutely continue with that brand and we will also, in the next phase, look to making it more accessible for a broader gamer audience."

That last sentence is like a pang in the side of gamers who call themselves “hardcore”.

Previously, we heard this exact same phrase with Dead Space 3, where EA's president of labels Frank Gibeau stated that they needed to make the franchise “more broadly appealing” in order to sell five-million copies. If it didn't hit five-million the brand would be put on indefinite hold. Dead Space 3 didn't readily sell five-million units.

Deep Silver seems to be in the same boat as Electronic Arts, aiming to broaden the appeal of the Metro franchise in order to hit bigger numbers and expand the experience to wider demographics.

Most people who aren't really into games or invested much into certain franchises may not care much, but for those gamers out there who are looking for a specific experience from the first-person genre may cringe at the thought of the game either becoming easier, or less niche than what it is.

On the upside, no one really knows in what way Deep Silver has plans on “broadening” the appeal of the game series. It could be something as simple as adding gender swaps to the game or something as expansive as making the monsters less scary or throwing in cooperative modes so it plays a lot closer to Gears of War or Halo in order to appeal to a wider audience... the coveted Call of Duty casual audience.

Then again, maybe Klemens is just saying what was said above for the sake of investors, where they always want to hear about how a franchise could make more money or expand its audience by several magnitudes.

If Deep Silver follows through with casualizing Metro, it will be added fuel to the fire of why many core gamers have grown weary and tired of the AAA business, especially if it eventually becomes like every other FPS on the market.

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