I don't think there's a better headline to describe this off-beat indie game than simply saying the title of the game itself, which is Sir, You Are Being Hunted. As ridiculous as it sounds it's actually a really novel concept that revolves around robot tweedpunk, gentlemen hunting the player down in a rural British countryside.

The game is being worked on by a small studio going by the name of Big Robot. They're also getting a little help from Rock, Paper, Shotgun resident Jim Rossignol.

So what's the game about? Well, the RPS article doesn't really delve much into the mechanics of the cogs, it just more-so revolves around the progress the team is making on said cogs. In other words, they've completed the game's open-environment game world. The procedurally generated environments are capable of replicating believable rural countrysides with a dash of civilized structures thanks to the British Countryside Generator (I kid you not, that's what it's called).

The player-hunting AI is also coming along rather nicely, and according to RPS it's nearly complete for the task at hand, a task that includes hunting you down like a wounded dog, relentlessly but also as genetlemen (think a Sherlock Holmes version of the Terminator, or a Great Gatsby rendition of the Cybertracker).

The actual role of the player is still a bit ambiguous, but I don't think many gamers will mind having a bit of mystery and intrigue attached to a game about surviving tweedpunk, gentlemen robots.

The art-style is somewhat minimalist with a hinge of retro-3D. It's being designed this way on purpose to avoid getting caught up in the graphics race, which is completely understandable.

Sir, You Are Being Hunted isn't due out for quite some time and there is still much work to be done. However, you can check out the entire post over at Rock, Paper, Shotgun, or monitor the progress that Big Robot is making by visiting their .

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