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Skydive: Proximity Flight Finally Makes Use Of Kinect In A Cool Way

Many gamers have been excited about Kinect. When it was known as Natal all we could see was huge potential and lots of possibilities. The problem was that Microsoft used Kinect to peddle tons of shovelware for casual gamers and made it suck. Well, a new core game has been announced called Skydive: Proximity Flight by Gaijin Entertainment and it finally uses Kinect in the way that we've always wanted: to play a game that's actually fun!

Skydive isn't exclusive to the Xbox 360, though. It will also make use of motion controls of the PlayStation Move as well, but let's face it... the PS Move is a poor-man's Wiimote after failing to find success as an over-sized vibrator.

The real highlight of Skydive is that it's a game that aims to bring the breakneck speed of core gaming to motion-controlled interactivity. We've been waiting ages to see a game make use of the new-gen motion input devices that Sony and Microsoft have been trying to push ever since Nintendo hit gold with the original Wii, but most motion-control games are just piss-poor titles with piss-poor concepts and piss-poor gameplay mechanics. Skydive: Proximity Flight has an opportunity to change that stigma.

Nevertheless, if you're strictly averse to waving your hands around in front of a camera like a crazy person who forgot their meds and then watched Fox News all day long, you'll be pleased to know that controller support is still a very viable option.

As for how the game is played... the official press release kind of rolls out a nice description of the game...

With actual wingsuit flying, the suit restricts your motion, and the terrain can threaten your safety. In Skydive: Proximity Flight, your movements are completely unrestricted. With help of motion controllers such as PlayStation Move or KINECT you can use your body movements to speed up, maneuver, and soar through the air, like real skydiver. Learn mid-air tricks that only professional skydivers can do, or make up your own tricks alone or with friends.

I have to say that the description is a bit of a throwaway, but that trailer... man that trailer is amazing. It gives gamers a good sense of speed, momentum and verticality. Having the footage of the game interspersed with the actual real-life footage of wing-suit flying also helped to properly convey a hefty sense of immersion for the game, and hopefully this carries over into the final product when it releases.

We don't get many original games like this that don't suck, so here's hoping that Skydive: Proximity Flight doesn't suck.

You can learn more by paying a visit to the game's official website. It's set for release this year for the Xbox 360 and PlayStation 3 via digital download. And remember, hand flailing is optional.

Staff Writer at CinemaBlend.