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One of the more praised games of 2012 was the mid-summer release of a little something-something called Spec Ops: The Line. While the game wasn't up to my tastes, there were a lot of gamers who loved the dark and provocative storyline that Yager brought to the table. Well, they're hoping to do the same thing with their next-gen release and it's currently running on Epic Games' Unreal Engine 4.
Timo Ullmann, managing director at Yager commented about licensing the Unreal Engine 4, noting...
“Unreal Engine 4 is, hands down, the best toolset for creating next-generation, AAA games,”... “Unreal Engine 3 enabled our great team to tap its full potential for the development for our award-winning game ‘Spec Ops: The Line’ and beyond. YAGER is thrilled to be utilizing Epic’s latest technology for our foremost project as the new workflow is incredible, and Blueprint visual scripting gives us more control over building our games than ever before.”
There is a laundry list of cool features that the Unreal Engine 4 brings to the table over the Unreal Engine 3, including global illumination so that you can have multi-directional lighting from a single source. Improved color refraction on surfaces and objects. Material based reflection effects. Dynamic volumetric particles (which will be the most interesting feature to make an appearance in next-gen games) as well as improved physics and middleware integration.
With Epic's Integrated Partnership Program in full effect and the Unreal Engine 4 making it easier than ever to design and produce games, I honestly can't wait to see what sort of games come out of both big and small studios given the creative vantage that Epic offers with the next-generation of Unreal technology.
You can learn more about the Unreal Engine 4 by paying a visit to the Official Website. Yager will be announcing their next-generation game soon, but we can probably expect it to be unveiled at this year's E3, along with a host of other Unreal Engine 4 licensees, including NCSoft and Zombie Studios.