In the quarterly business results for Take-Two Interactive, all the numbers came pouring in. While I know gamers are only interested in whether Take-Two posted profits this quarter over the last or whether operating costs were lower than the previous quarter, there was more pressing news at hand…XCOM has been delayed.

According to Market Watch the Take-Two scores are in and the company’s net revenues were down $107 million in the second quarter of this year compared to $245 million in the second quarter of last year. The report mostly follows in this trend until they get to the juicy part about game releases and expectations.

There’s a very, very simple line in the quarterly financial sheet that simply states: 2K Games now expects to release XCOM during fiscal 2013.

That puts XCOM within a release schedule between April 1st, 2012 and March 31st 2013. In reality, we’re probably looking at a fall 2012 release, or as a way to avoid competition with Call of Duty we’re looking at an early 2013 release maybe in January or February to avoid further competition throughout the late holidays.

As if it wasn’t obvious enough, the delay comes mostly with all the negative reactions from the community. The only people who aren’t frustrated with the direction of 2K’s new XCOM reboot are those who never played or heard of the original games.

Just about everything that made X-Com fun has been stripped out of the new game for a more semi-linear experience with none of the actual gameplay mechanics being present in the new game (i.e., destructibility, one-shot kills for teammates, 15 plus soldiers on the battlefield, random encounters, etc.) Instead, the new game is a story-driven first-person shooter with Gears of War-style squad controls and Call of Duty style gunplay, regenerating health and grade-A retarded, dumb-as-a-doorknob AI.

The new game has all the typical makings of another Call of Duty-wannabe failure written all over it and I’m sure the delay is to address one of two (or both) issues: 1.) revamping the gameplay to emulate minor similitudes of the classic features from the original games to at least make XCOM not come across so generic. 2.) Avoiding releasing with more noteworthy games by pushing the game back so it’s the only “brand name” shooter releasing that month.

I’m really hoping they scrap a lot of hand-holding linearity in the new game to at least appease the people who actually know what X-Com is about and have an interest in buying it. But that’s like hoping government grows the balls (or common sense) to have welfare abolished and replaced with actual jobs. Never going to happen.

You can learn more about XCOM by visiting the Official Website.

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