The big hullabaloo over the Xbox One recently (or more-so, ever since it launched) is that the system has a hard time achieving graphical parity with the PS4 while maintaining 1080p at 60fps. Forza Motorsport 5 managed to hit the Holy Grail of console gaming, but did so while sacrificing tons of graphical effects compared to what was showcased at E3.
Bethesda recently confirmed to Gaming Bolt that the Xbox One rendition of Wolfenstein: The New Order would run at 1080p and 60 frames per second.
Gaming Bolt reached out to the company after they confirmed that the PlayStation 4 version is running at native 1080p and 60 frames per second. According to a representative for Bethesda...
“The Xbox One version of Wolfenstein will run at 1080p/60 fps,”
Well that's a relief, right?
There's a bit of a caveat here. Keep in mind that Plants Vs Zombies: Garden Warfare also runs at 1080p, upscaled. The game runs internally and natively at 900p on the Xbox One. The same also applies to Battlefield 4 and Call of Duty: Ghosts on the Xbox One, too.
There's no clear clarification if Wolfenstein is native 1080p or upscaled to 1080p, and if so, from what internal resolution?
Nevertheless, I suppose 1080p is 1080p to the general gaming audience, and it's a win for the camp over at Redmond. Expect lots of back-patting on Twitter.
Another thing to consider, and something that also wasn't clarified, is if the game will lose any visual effects in the process of maintaining 1080p on the Xbox One? It may seem like nitpicking, but if the game goes for 1080p at 60fps at lower texture resolution, cardboard cutout backgrounds or anything to free up the eSRAM to hit 1080p – it kind of seems to work against the point of hitting 1080p for a supposed “next-gen” console.
It would be nice if there was a bit more transparency here, because if Bethesda (or more accurately, MachineGames) really did hit native 1080p at 60 frames per second without any quality loss on the visual front, then genuinely, that's impressive... very impressive. Congratulations, Bethesda, you just popped the Xbox One's resolution cherry and brought it into the eighth gen of gaming right proper.
Previously, Rebellion Games had mentioned that the eSRAM was too small for native 1080p on the Xbox One, but that the new SDK tools sent out by Microsoft would help rectify the problem. Perhaps we're seeing that problem rectified, starting with Wolfenstein: The New Order? We won't know for sure until we're able to count the pixels and measure the graphic fidelity properly.
You won't have to wait long to put Wolfenstein to the test, since the game is set for release this May.