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HBO's Game of Thrones will no doubt go down in history as one of the most expansive and ambitious TV shows of all time. Using George R.R. Martin's novels as framework, Game is full of fascinating characters across various locations in Westeros and beyond. But this bold storytelling can also be frustrating for the fans, as they've waited years and seasons for characters to finally interact with each other. They'll be plenty of these reunions and character pairings in the upcoming Season 7, and now one Game writer has explained what makes these highly anticipated events so difficult: there's too much exposition and ground to cover.
Ahead of this week's season premiere of Game of Thrones, writer co-executive producer and writer Bryan Cogman spoke to EW about the highly anticipated (albeit shorter) season. When going through the difficulties of the upcoming season, he revealed how exposition makes reunions and new pairings difficult to craft, saying:
This makes a great deal of sense. The lines of communication in Westeros are basically limited to ravens, so many of the leading characters are not on the same page about the events that the fans are privy to. Having characters meet means that some boring information is going to have to be exchanged before the action starts.
Bryan Cogman was no doubt referencing Daenerys' impending arrival in Westeros. The queen of dragons has cross the narrow sea, and will likely be interacting with other major characters like Cersei, Jon, and Sansa. And while this is exciting, we'll probably have to sit through conversations regarding the past six seasons of the series. And the problem is that we already know what happened; we've been watching for years.
The issue with too much exposition will also come to play if and when the Starks reunite at Winterfell. Trailers for Season 7 strongly hint that Bran and Arya will finally return home, and therefore reunite with their siblings Sansa and Jon. And if the siblings are going to be able to reconnect after their years of torture and atrocities, they'll need to communicate about their respective journeys. Of course, these conversations might be better left off camera, so the audience isn't bored by their game of catch up.