Gears of War is scarcely a game which can level itself with enthralling literature pertaining to the Xbox 360 exclusive's story. Just ask Dead Space's story producer Chuck Beaver, who not only believes the series has terrible writing, but states it has the worst writing in games. The writer, however, has backtracked on his comments resulting in the retraction of his criticism.
Beaver set the record straight regarding his comments with IGN. "I just wanted to jump in and clarify some of my comments that were taken out of context about Gears of War. First, let me say that I’m a huge fan."
"It is an epic franchise that has trail-blazed more than a few industry-leading player experiences and mechanics", continued Beaver. "It is deservedly recognized as a top-tier title. Its success as a property is evidenced by its giant sales and rabid fan base. The industry is far better for Epic’s contributions, and we all owe a great deal of inspiration to their work."
The producer's comments were showcased within a series of interviews on EA’s site entitled "Breaking Into the Industry". In it, Beaver described Gears of War as featuring “atrocious, offensive violations of story basics” with the focal point being his statement of it having "literally the worst writing in games".
So, what has led to the producer retracting his comments? One possible explanation is that said interview has since been removed by EA, further showcasing yet another instance where the company arguably succumb to fan pressure. You just have to look at his response to know that it was somewhat forced. How can "atrocious, offensive violations of story basics" and "literally the worst writing in games" be possibly taken out of context?
It's understandable that EA needs to remain professional but the question remains: why publish the interview in the first place if it had a segment that would have inevitably provoked a backlash and intense media coverage?