Diablo 3 Game Creation Limit Added Then Nixed
Author: William Usher
published: 2012-06-13 13:20:00
Okay, so there has been an exploit going around where you could farm unlimited gold and items from certain spots in Diablo III by logging in and logging out (one of the many exploits in the game). Well, Blizzard decided to implement a game creation limit to nerf bot farmers, account farmers and exploiters. However, it all backfired.
As stated in the official Diablo III forums, community manager Lylirra originally posted about a game creation limit that would prevent players from creating too many games in a short succession because it creates stress on the server load, and it's also a good way to keep exploiters from...exploiting. With the RMAH in North America now live, Blizzard is dealing with gamers and money hungry gold farmers and the server load has indubitably gone up.
Well, it didn't take long before players came screaming and crying on the forums about the new game creation login limit error, which says "Input limit reached. Please wait to perform more actions." This puts players at a 10 through 15 minute delay of being able to login into the game again.
Due to all the complaints, Lylirra was dragged back to the forums shortly after the game creation implementation and then issued the following update...
6/12 @ 10:00 PM PDT: After looking into several player reports, we believe the game creation limit may not be working exactly as intended. When working properly, players should rarely see it, even in fairly normal "farming" conditions or after reasonable amounts of character swapping.
Okay, so let's get this straight: In order to fight botters, exploiters and grey market gold farmers, they want to implement a game creation limit, however the limit also aversely affects legit gamers (i.e., anyone who logs in and out to switch characters, to check the auction house, disconnections, etc,. etc., etc.,).
This creates a whole new set of problems because now anytime Blizzard wants to fight the unsavory players, legit players will automatically get caught in the crosshairs (e.g., the Asia server fiasco).
This sounds like something Blizzard wants to implement permanently, especially given that according to Eurogamer the EU version of the Real-Money Auction House will go live this Friday, June 15th.
Hey guess what? You know what would quell this problem for legit gamers? If there was an offline mode. Mind. Equals. Blown.
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