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E3 2013: Legend Of Zelda Wind Waker Wii U Runs In 1080p
One of the big complaints, questions and requests for the next-gen games on the Wii U, PS4 and Xbox One have been that they need to be rendered at 1080p and that games need to aim for a consistent 60 frames per second. Well, it looks like the Big 'N' has stepped up to the big leagues and will be offering games running at 60fps at 1080p...or at least, The Legend of Zelda Wind Waker will hit those marks.
Previously, there was a lot of bad smearing on the Wii U's capabilities, that was, until Unity Technology's CEO David Helgason put to rest some of those smears by acknowledging the GPGPU capabilities of the Wii U.
During a Nintendo Direct not-quite-an-E3-conference, the Big 'N' unveiled some brand new games for the Nintendo 3DS and re-affirmed games we mostly knew were coming for the Wii U, save for a title from Monolith Studios that we'll cover later. There was a prime focus on Legend of Zelda Wind Waker for the Wii U, showcasing the game's smooth as butter visual effects and high-end resolution.
The game will be played like a typical Legend of Zelda title, where players run around, carry out quests and interact with the townsfolk and environment. The game has a very traditional look and feel to the gameplay, based on what Nintendo has showcased so far.
Wind Waker for the Wii U looks all right if you're into the old-school adventure game motif. The title is set for release exclusively on the Wii U this October. More info needed? Feel free to adventure on over to Nintendo's official website.
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