Sony today announced another pair of indie games heading to the PlayStation family of consoles, both due out in the coming months. First up is the sci-fi adventure game, forma.8, which is coming to the PS4 and Vita. And then there’s Pavilion, also launching on the PS4 and Vita and being billed as a “fourth-person puzzler.”
Forma.8, seen in the image above, comes from the team at MixedBag. Revealed earlier today, studio cofounder Mauro Fanelli said that this game is the reason MixedBag was formed in the first place.
“Forma.8 is an action adventure game and our own personal take on the classic Metroidvania formula,” he explained. “We started working on forma.8 more than two years ago, beginning with a little gameplay concept centered on an experimental control system for touch devices. It evolved into an adventure of epic proportions.”
In the game, players take control of the titular forma.8, an exploration probe on a dangerous mission to extract a powerful energy source from an alien world. The control system was designed to give the player a sense of flying, gliding their forma.8 around a massive world while collecting new upgrades and abilities along the way.
No word yet on a release date, but forma.8 definitely looks like something fans of classic exploration gameplay with some new twists might want to keep their eye on.
Next up is Pavilion, coming from Visiontrick Media.
Also announced earlier today for a launch on PS4 and Vita, Pavilion was originally shown off at last year’s Tokyo Game Show. Getting closer and closer to an actual launch, the development team decided it was time to pull back the curtain a bit further on this unique puzzle game.
“Pavilion…throws you directly into its mysterious world without an text tutorials or beginning explanations,” explained Visiontrick co-founder and creative director, Henrik Flink. “It is a puzzle game portrayed through exploration and audio-visual imagery. By interacting and observing, you gradually, bit by bit, learn things about both the puzzling gameplay and the world itself.”
So why is the game being called “fourth person?” Because you aren’t actually in control of the avatar. Your job is to interact with the environment which, in turn, causes the avatar to do certain things. Working in tangent with the little fellow, you’ll slowly unlock the game’s biggest secrets.
Yep. That certainly sounds pretty nifty.