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Rez Infinite

Sony and Enhance Games plan on getting Rez Infinite up and out for the PlayStation 4 this October. More specifically, October 13. The game still doesn't have a price but it's going to be compatible with the PlayStation VR as one of the launch titles.

According to Gamespot the upcoming Rez sequel has arrived about eight years after the original game was re-released on the Xbox 360 back in 2008. The first game was originally on the PlayStation 2 and Dreamcast, coming out back in 2001.

This newest title is being designed to operate and run on the PlayStation VR headset in connection with the PS Move controllers, but if you want you can also play the game without the headset and just experience a standard 3D music-shooting game.

But what is Rez Infinite exactly? Well, it hasn't been in the news much and it's completely easy to have missed out on the announcement for it last year, but the game is kind of a music-oriented, psychedelic rail shooter. It's a really trippy game and the best way to explain it would be to show you how it moves in action. You can check out the direct feed trailer below.

As you can see, it's a little bit like Star Fox and Panzer Dragoon. The major difference is that it's an overkill of perpetually moving vector graphics.

Things are constantly moving, shifting, morphing and reshaping into something new. You really have to stay on your toes to keep track of what little coherence is afforded in the game.

Due to these outlandish visual effects, the game has been stabilized at 1080p and 60 frames per second. That is the standard requirement (the 60fps) for a game to be certified to run on the PlayStation VR. For a game like Rez Infinite, he really cannot afford to dip below the 60fps threshold. It's already somewhat of a visual parade of colors and motion that even without the headset it can really give your eyes a workout.

I do wonder exactly how well this game is going to be received by the general gaming audience? Various people received motion sickness and simulator sickness playing VR games at this year's E3 in Sony's booth for the PlayStation VR. While some of the sickness was attributed to things like inconsistent frame-rate from titles like Resident Evil 7, which were not fully optimized to run on the PlayStation VR, others suffered from the motion sickness due to some games accelerating and decelerating too much.

It's possible that the sickness some people have suffered from other VR games might not be too much of an issue in Rez Infinite only because it's constantly moving. Then again, the abstract designs and colorful vortex levels could have the opposite effect, and give people motion sickness. I guess we'll find out exactly how well the game will be received when the PlayStation VR and its titles launch on October 13.