Subscribe To Why Silent Hill Fans Need To Convert Over To Resident Evil 7: Biohazard Updates
Face it, Silent Hill fans, the time to let go is now. While we feel like we've seen the last of Silent Hill, I think it's time for fans to finally move on to something different. It's time for fans to accept that the new Resident Evil 7: Biohazard is going to be Silent Hills' replacement.
It's hard, especially for diehard Silent Hill fans like me, to accept the fact that the Silent Hill series is really over. Success stories like the recent announcement of a remastered Crash Bandicoot collection make me want to keep believing that someday, someone will take on the overly ambitious Silent Hills that Guillermo Del Toro and Hideo Kojima left behind and turn it into something fans have been waiting years to see. But it's time to accept that isn't going to happen.
That clever idea that sprouted out of P.T., the teaser to the Silent Hills game, has been turned into what every now knows as Resident Evil 7: Biohazard. The first-person perspective, the strong atmospheric horror, that genuine supernatural terror, that's everything Silent Hills was going to be, only now its biggest competitor has taken the reigns and has done it with class. Because what I've seen of Resident Evil 7 so far, and played in the demo (or...Playable Teaser...) has convinced me that it's time to let go of Silent Hill and focus on Capcom, who is completely transforming the Resident Evil franchise.
There are two major things that made me immediately think of "Silent Hills" when I played the Resident Evil 7 teaser: the first-person perspective and the drastic change in the environment of the game. In the recent past, Resident Evil games have been more action-like and considered more of a shooter than Silent Hill, whereas Silent Hill is the textbook definition of a survival horror. No, you're not running around a haunted asylum with a video camera and hiding in lockers like other "survival" horror games. This is real survival horror, where you grab whatever weapon you can to arm yourself and face some of the most terrifying enemies in horror gaming. Resident Evil played like a shooter with tactical battles and badass weaponry, but Silent Hill has this level of immersion that made you feel like you were helpless in the face of horror, even when armed. Like "here's a pipe from this pile of wood, now go try and beat a creature senseless to defend yourself." And "oh look, a measly handgun that the cop gave you. Good luck when the clip runs out." It felt gritty and real. And now, I think Resident Evil is heading in that direction.
The creators of _Resident Evil 7 _have already confirmed that there will be weapons in the game despite it being in first-person perspective, so we're looking at a whole new game here. But if I had to guess, I would think that Silent Hills probably had the same idea. In P.T., you weren't given any weapons. Instead, you just had to run. Thankfully, Resident Evil 7 won't be like that. And it shouldn't. But maybe this is the answer all Silent Hill fans have been looking for since the depressing cancellation of Silent Hills.
Guys, I hate to break it to you, but it's time to let go and move on to something else. And I think Resident Evil 7 is that something else we've been waiting for.