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The original Star Wars: Battlefront left a lot of core fans a bit disappointed with the offerings. Well, EA and DICE will have an opportunity to rectify that with Star Wars: Battlefront 2 and there's now a day and date to let you know when you can first play the game.
The EA Play event will run alongside E3. Electronic Arts pulled out of the ESA's event to host their own little convention and give gamers and press an opportunity to experience their upcoming titles. This is the second year in a row where EA has decided to use EA Play as a way to connect directly with the audience without having to go through the hassles associated with the traditional E3 organization.
According to the announcement, the tickets for EA Play will go on sale starting April 20th, 2017.
EA will be competing for views and patronage alongside the ESA, who have re-opened the doors of E3 to the public, allowing them to attend the event for a pricey admission fee. Will gamers attempt to attend both events or only pick and choose which one they would like to attend? I suppose it depends on how engrossed and excited Star Wars: Battlefront fans are to get their hands on the game.
So far we have no idea what they have in store for the sequel to the 2015 original. The news piece doesn't make any mention about details or mechanics that gamers can expect to see in the next entry in the Star Wars: Battlefront series.
Some of the biggest complaints were centered around how casual the game was. They replaced the ability to hop in and out of vehicles with a card system, turning the game a bit more into something akin to what you would find in a MOBA title as opposed to what Pandemic had offered in the original Star Wars: Battlefront games. This also meant that players could no longer land and take off with the aerial vehicles, limiting a lot of the gameplay possibilities. Oddly enough, this mechanic also carried over into Battlefield 1, preventing gamers from hopping into and taking off in a vehicle or hijacking a vehicle from an opponent.
Another big complaint was the how restrictive the class structures felt, based on the limitation of access to weapons using the card system. A lot of weapons were relegated to cards, and the ammo and health mechanics were altered so players no longer had to rely on the support classes during battle to help them out the way they did in Pandemic's Star Wars: Battlefront 1 or Star Wars: Battlefront 2.
There were also plenty of complaints about the way the spawning system worked, the way the battles felt very small scale, and how sterile the gameplay experience was. Whether or not DICE will take these criticisms and concerns to heart and ensure that the Star Wars: Battlefront sequel can actually improve on what they accomplished and measure up to what Pandemic managed to do more than a decade ago. I guess we'll find out on June 10th when gamers finally get to play-test the upcoming multiplayer shooter.