Subscribe To How Castlevania Has Been Influencing Bloodstained: Ritual Of The Night Updates
While Producer Koji Igarashi is keeping plenty of secrets under his hat concerning his upcoming indie project, Bloodstained: Ritual of the Night, he has no qualms with admitting that it is deeply inspired by a series near and dear to his heart, Castlevania. After speaking with Igarashi and going hands-on with the game at E3 2017, it's clear that the legendary series' DNA is pumping through the veins of Bloodstained.
A huge Kickstarter success, Bloodstained: Ritual of the Night is basically the spiritual successor to one of Igarashi's most beloved games, Castlevania: Symphony of the Night. Cut free of direct ties to the series, however, Igarashi (Better known as IGA to most) said that he and his team are getting to do things with Bloodstained that they've been planning for quite some time.
IGA would not say more about the boss encounter he had described, or whether the one presented in the E3 2017 demo was the creature he was referencing. In the demo, players take on a character known as Bloodless, a vampire mistress who is literally soaking in a pool of blood when the player encounters her. That fight can also be seen in the new E3 2017 trailer, with heroine Miriam leaping around the arena, dodging attacks and damaging rains of crimson. Bloodless' umbrellas fly around the room, too, either being used in an attack or even protecting the player from a bloody downpour.
According to Igarashi, all of the similarities to Castlevania were very intentional. He added that the team wants players to continuously experience a sense of nostalgia while playing the game; recognizing themes, areas and enemies as being similar to his previous work. Fans wanted him to make a new Castlevania game, after all, so that's what he's giving them in every regard, save the game's name.
To that end, he said players should not go in expecting the next big evolution in the Castlevania formula. Yes, the team aims to make small improvements here and there, but they want to remain true to the game's original vision; a throwback to much-loved games of the past.