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The First Way Star Wars Battlefront 2's Economy Is Changing

Star Wars: Battlefront 2
(Image credit: Electronic Arts)

November should have been a time of celebration and ebullience being shown from the fans of Star Wars. However, it turned into a lot of controversy and consternation due to the monetary structure centered around Star Wars: Battlefront 2. Well, EA has revealed the first way that the economy is changing in the game.

Over on the official Electronic Arts website, there's a blog post detailing how EA and DICE will be addressing the economic system in Star Wars: Battlefront 2.

Now, for those of you worried about premium payment systems, EA does not address this in the blog post. Instead, the issue about the economy centers squarely around the in-game currency rewards and the points that players will accrue for their performance in single-player and multiplayer modes.

So, the first major change is that end-of-round payouts will be increased per match. DICE decided to raise the number of credits you receive in Star Wars: Battlefront 2 when you complete a round and you do well in that round. Additionally, top players from either side will be rewarded with more points per round, and total points per match in each game.

Additionally, all players will earn three times more credits per day in the Arcade Mode. The credit cap has been increased to 1500 per day as a payout, and this was done after gamers repeatedly complained about the low number of credits they were receiving in the Arcade Mode. This ties into previous complaints about the amount of credits it required in order to unlock characters such as Darth Vader and Luke Skywalker. The grind required up to 40 hours for some characters, even though they were already playable from the start in the 2015 outing of Star Wars: Battlefront.

A lot of gamers saw it as EA attempting to use the popular characters within Star Wars as a vehicle to motivate people to spend money in the cash shop in order to cut down on the unlock times for playing as those characters. The thing is, the cash shop wasn't a traditional cash shop where you could just pay for the character and be done with it, you had to pay to unlock loot crates that may or may not have what you needed in order to unlock the characters.

Needless to say, but the premium loot box fiasco turned into a lawmaker fiasco after legislators caught wind of it due to campaigns put together by angry parents who saw the monetary system as a way to target kids and get them introduced to gambling early on. The ESRB, Take-Two and others all denied that premium loot boxes are considered gambling, but it hasn't stopped gambling commissions or lawmakers from seeking to regulate premium loot boxes in AAA games.

Nevertheless, EA is hoping to win back some favor by increasing rewards and making the in-game loot crates (that don't require real life money... for now) more accessible and rewarding to players by giving out more crafting parts. This will allow players to make more Star Cards in Battlefront II and upgrade their classes quicker.

Will Usher

Staff Writer at CinemaBlend.