“30fps is cinematic” they said. “Your eyes can't see above 24fps” they tell you. “60fps isn't necessary for quality gameplay experiences” cried the shills. Nevertheless, the consumer can definitely tell when a game isn't maintaining its frame-rate. It's not just a beautifying aspect of the game's visual presentation; it can affect input responses, reaction times and general playability performance. Gamers who bought Assassin's Creed Unity are finding out first hand just how ruinous frame-rate issues can be to the overall play-experience.

The Escapist is reporting that multiple users from all across the console war (and PC) spectrum have come out of the woodwork to shout about the troubling frame-rate of Assassin's Creed Unity. This includes the Xbox, PlayStation and PC fanboys.

Over on Reddit, users complained about the frame-rate and the resolution. The top comment in the thread on Reddit is from Django80 who wrote...
“900p and a shitty framerate, well done Ubisoft.”

If you think that the line about frame-rate is hyperbole, think again. Check out the video below from YouTube user ZeroX03 Gaming who recorded 16 seconds of some eye-shattering frame-rate stutter.



That's horrendous... absolutely horrendous.

Escapist also cites TotalBiscuit as having some major issues with Unity, including some texture issues, loading, frame-rate and performance glitches, even though he's running GTX 980s in SLI.

You would think that running two of Nvidia's best GPUs would power through just about any game, right? Wrong.

This issue has become so pervasive that it has resulted in forum boards across the internet popping up as gamers decry Ubisoft's efforts on Unity. Lazy Gamer, however, is reporting that the company already has a 1GB patch available to help fix some of these issues.

The launch woes certainly don't help coming off previous comments by Ubisoft regarding the 30fps parity issue, as well as the resolution debate that resulted in gamers getting pretty peeved when Ubisoft stated that they didn't put into place a parity standard for the Xbox One and PS4.

Of course, the whole issue of parity is almost completely separate from the poor performance of the game. It's one thing that the parity issue causes squabbles in the core community, but there's really no excuse for the poor performance. But it's something we're seeing more and more often in some AAA games, with Call of Duty: Ghosts or Need for Speed Rivals being leading examples of other titles that fell short of the performance goals.

With the 1GB patch out there we'll see how well Ubisoft will be able to handle addressing some of the gamer concerns over Assassin's Creed Unity's performance issues. There have been some reports about the patch not fixing up the game quite in the way that it should, but if they stay up on it they might be able to change the narrative before Unity develops a reputation as a broken-out-of-the-box title.

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