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Batman: Arkham Knight has had something of a tragic history on the PC and, as of today, yet another chapter is being added to that sad tale. As it turns out, the game won't support multiple GPUs, as was part of the original plan.
To be fair, this isn't exactly terrible news for the game, as not a huge number of gamers would have likely stood to benefit from full support of SLI and Crossfire and, in the long run, those improvements would have been minor at best. Still, when a game has been through as much hell as the PC port of Arkham Knight, any bad news seems to be magnified ten-fold.
The developers made the announcement official today via the Steam message boards. When asked if the game had been fixed up to allow for SLI/CFX support, the following was the official response:
We've been working with our development and graphics driver partners over the last few months to investigate utilizing multi-GPU support within Batman: Arkham Knight. The result was that even the best case estimates for performance improvements turned out to be relatively small given the high risk of creating new issues for all players. As a result we've had to make the difficult decision to stop work on future multi-GPU support. We are disappointed that this was not practical and apologize to those who have been waiting for this feature.
You're not the only one disappointed, kind sir. When Arkham Knight first launched for PC, it was so riddled with issues that the game actually had to be taken down from the store to prevent anyone else from buying a broken mess. That doesn't happen very often at all, much less with a AAA game like Arkham Knight.
After months of waiting for the game to be fixed, it was finally re-launched on Steam just last month. Unfortunately, the game was still an absolute mess, resulting on full refunds having to be offered.
In other words, with a game that's already hobbling along, I can't really fault the devs for not wanting to implement a feature that 1) Apparently doesn't work too well and 2) Might cause even more problems for the game in general. What I can fault them for, however, is the umbrella under which this entire fiasco has taken place. Whether or not a smaller margin of gamers would have been able to take advantage of multiple GPUs is irrelevant when it has been a part of all of the previous Arkham games. Also, you know, it's kinda standard at this point and, again, Arkham Knight is not the game you expect to have experience all of these issues.
It's a bummer, but hopefully it'll be the last punch in the gut delivered by the PC version of Arkham Knight.