Parity is a hard thing to achieve these days, especially between consoles and PC. However, Visceral Games has taken an opportunity with the Frostbite engine to attempt to keep things even across the board between PlayStation 4 and Xbox One gamers.
GamingBolt is reporting that Battlefield: Hardline will be 1080p and 60fps for the Xbox One, after it had previously been confirmed that the game would run 1080p and 60fps on the PS4.
Speaking with Ian Milham, creative director for Battlefield: Hardline, GamingBolt managed to sneak in a question about the game's resolution and frame-rate for the Xbox One, and it appears it could be good news for Xbox owners, as Milham stated that...
I'm sure Xbox gamers are happy and PlayStation 4 gamers are scratching their heads considering that with DICE's Battlefield 4 the game ran at 900p and 60 frames per second for the PlayStation 4 and only 720p at 60 frames per second for the Xbox One. It definitely makes you question how a demanding game like Battlefield 4 created disparity between the two consoles but Hardline will close the gap?
Battlefield 4 was a visual marvel since the game made full use of the latest Frostbite 3 engine, giving gamers a true spectacle of unprecedented mayhem and destruction on scales the likes of which we've never seen in gaming before. The game's real standout was how well the shaders were utilized for the game – even though Call of Duty's character models matched Battlefield 4 in poly-count, the way that DICE muted and accentuated various colors and heightened the use of light passes across various objects with multi-directional light sources, the game absolutely stood out as a technical masterpiece (as far as graphics go).
The physics and environmental effects were also really well done, with the small details like wind effects and water sprinkles coming off the tops of trees during various stage hazards created a very dynamic and visually engaging look for the game. The Frostbite 3 handles those nuances like a boss.
Unfortunately, during what little we've been allowed to see of Battlefield: Hardline, we're not quite getting that same level of visual depth that was present in Battlefield 4, which could explain how Visceral was able to hit 1080p at 60fps.
Sacrifices... think of that as the theme for this generation's games.
We're either going to have games looking like Battlefield 4 but at lower resolutions or getting higher resolutions at the expense of visual effects, mostly in the post-processing and lighting department.
Of course, we won't know the full extent of the graphics overhaul until we get to see more stages in play. A lot of it could also be effected by the game's switch from the dirty gun-metal grays in Battlefield 4 to the sunset-hues that look like they come out of a Michael Bay film.
For now, at least we know that the target of 1080p and 60fps is on the table for both the Xbox One and PS4. If it manages to maintain that measure by the time the release date rolls around then it's all good.
Staff Writer at CinemaBlend.
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