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Fanboys have been screaming to the high heavens at the top of their lungs for one thing “Please, Infinity Ward patch Call of Duty: Ghosts to native 1080p for the Xbox One!” Sorry, but that's not how it works and Infinity Ward's Mark Rubin makes it known that it's not really possible.
In an interview with Edge over the 1080p and 720p fiasco that caused a lot of gaming media to rush to the defense of Microsoft's Xbox One tries to answer the tough questions; it tries to pinpoint if there is a legitimate cause for concern on the consumer's end for future multiplatform games on the Xbox One and PS4. The interview (lightly) drills Infinity Ward's executive producer Mark Rubin as to whether or not the Xbox One will ever reach resolution parity with the PS4, and perhaps maybe a patch could bring it up to par. Well, here's what Rubin had to say to that...
“I don’t know if it’s possible to be honest. It’s not something we’re going to look at right away because we have higher priority items we have to hit first. Launching, especially with a whole new backend and so many different changes to our networking etcetera – there’s a lot for our engineers to do post-launch but I don’t know if they’ve even thought about where we could go with a patch like that. I actually don’t even know if it’s possible.”
Folks, let's be honest... there's no reason for Activision and Infinity Ward to literally throw money down the drain on a post-launch patch after all the benchmarks have taken place and all the graphics comparisons have run their course on N4G just to bring the Xbox One up to par. That would be foolish spending right there. Activision and Infinity Ward will, however, throw tons of cash at post-launch DLC because... money.
This issue, thankfully, is at least addressed by Edge. It's sad, however, that – as noted in the article's comment section – media politics prevents Rubin from simply coming out and saying that graphically the PlayStation 4 is literally just the technically more robust and powerful than the Xbox One. Instead, Rubin – with the tip-toeing efficiency of a fanboy diplomat – decides to play it safe by saying mum about the actual differences in power output.
Even more than that, Edge asks Rubin about whether the relationship of Infinity Ward and Activision is on the line when he talks about these kind of system war-sensitive topics, and here's what Rubin had to say...
“Regardless of the situations, we never want to really be negative towards any of the consoles so yeah it is obviously a tricky situation. But it’s not one that’s specific to this incident or specific to our relationship with Microsoft. We always want both the systems to be good and actually from our perspective having the two systems, having them compete and drive themselves to be better through that competition…we’ll see a lot of cool stuff come from both sides of the fence because of that competition.”
Just to break this down for everyone: majority of synthetic and theoretical tests show that the PS4 is about 50% more powerful than the Xbox One.
Heck, even Extreme Tech, one of the more respected tech enthusiast sites out there, verified the 50% difference in throughput processing power by the PS4 in the theoretical tests. Yet funnily enough, Extreme Tech and other sites decided to actually negate these very benchmarks when it was proven that Battlefield 4 and Call of Duty: Ghosts perform better and at higher resolutions on the PS4. Many sites claimed the difference between 1080p and 720p was "negligible".
At this junction, you'll be hard pressed to find any reputable benchmarking sites to say that the PS4 is less powerful than the Xbox One. Of course, you'll also be hard pressed to find any gaming site acknowledging that the PS4's blatant power advantage over the Xbox One actually has real-world consequences for the games.
This kind of disingenuous take on the spec differences between Sony and Microsoft's consoles could play a huge role in how some people approach buying the new consoles, especially considering that media had no qualms about making it known that many PS3 ports suffered from frame stutter and loading issues compared to its Xbox 360 counterparts, such as Rainbow Six Vegas 2, as noted in a review on Videogamer, Call of Duty: Black Ops, and need I remind anyone of Skyrim on the PS3?
Anyway, for anyone throwing hardware differences out the window, take note that the previous examples are real-world results of hardware differences. I at least have to tip my hat off to Edge for trying to ask questions that gamers have been curious about regarding the two consoles from Sony and Microsoft.
The PS4 is set for release on November 15th and the Xbox One is set for release on November 22nd. Keep your wallet close to your chest and wait for reviews of both consoles if you value your money.