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Destiny, the ever-changing first-person shooter from Bungie, is set to undergo Update 1.1.1 in the near future, implementing the usual assortment of tweaks and fixes, as well as one big item: A highly anticipated alteration to weekly Heroic Strikes.
Announced through the Bungie blog, community manager DeeJ explained that Update 1.1.1 will bring some much-requested additions to the game, including a big heavy ammo bug fix, some new weapon balance, as well as a new reputation system that will make keeping track of your progress in the game’s various factions much more intuitive.
The biggest change coming to Destiny through the upcoming patch, though, is one I’ve been begging for since I was a high enough level to tackle the weekly Heroic Strikes: Matchmaking. Yes, you heard that right, Heroic Strikes will allow you to jump into missions with total strangers moving forward, no longer limiting you to your friends list or hooking up with randos via online forums…Okay, that last bit sounded like I was accusing you of questionable dating practices. I apologize.
Anyway, the lack of proper matchmaking in all Destiny modes has baffled me. I get that they want to encourage communication and working as a team, but that’s something gamers have been perfectly capable of doing with strangers for a long, long time now. Only a handful of my friends are ever playing Destiny when I’m online and finding a group on the forums is a tedious process, at best. In other words, the ability to join a group randomly in Nightfall Strikes is fantastic news in my book. Now all we need to see is matchmaking added to the Raids and the additional weekly events and Destiny will have fully evolved into a modern shooter.
To address why the change is finally being made, DeeJ hooked up with Design Lead, M.E. Chung.
“We wanted the Weekly Heroics to be a challenge that pushed you and your buddies, but what we observed was that these strikes don’t demand the same cooperation of a cohesive pre-made group,” Chung explained. “The overwhelming community response was such that many players didn’t have the numbers on their friends list to experience the activity on a weekly basis.”
We’ve only been beating that drum since launch last September but, you know, better late than never. Also, it’s nice that they’re now willing to admit that finding a three-person group can be tricky for many players, yet they still expect us to go friends-only with the six-person Raids. When asked about that fact, Chung said the team realizes it’s a problem many players are having and that the team “are thinking hard about how we can help make that an easier experience in future releases.”
I’ve got a crazy idea: Add the same freaking matchmaking system to Raids, too. We’re able to communicate just fine, thanks, and can self-govern if a player is in need of being kicked from the group. I can only assume that there is something on the tech side that’s making this so difficult for Bungie, and this whole “players who are invested in each other” junk is the best excuse they can come up with.
If nothing else, maybe open up communication at the Tower or create a menu in said location for players to openly state “I want to do *fill in the blank*.”
But, hey, adding matchmaking to Nightfall is a start, I suppose.