Destiny's public beta test is wrapping up this this weekend. This extensive trial of the game has jacked up the hype for its September launch by a few notches.

But will Destiny be the biggest hit of the fall? Could it end up falling short of expectations? Here's what the Gaming Blend team had to say about Bungie's next game and its long-term potential.

Cabal ground troops
1) Will Destiny be appealing to gamers that don't like shooters?
Pete Haas: RPG fans might be drawn in by the talk about raids, character progression and open-world exploration. I can't imagine them actually staying if they don't like shooters, though. Destiny is a first-person shooter with RPG elements, not an RPG with shooter elements. There's not enough story or strategy here to hold the attention of someone looking for a pure RPG. You'll spend most of your time in gunfights. if you don't enjoy that, you're not going to enjoy the game.

William Usher: This is a tough one. One of the common driving factors for big AAA games is getting any and everyone talking about a game through marketing – whether that audience likes the game or not. I think if Destiny was completely reliant on word-of-mouth and actual hands-on play-time, it may not appeal entirely to gaming audiences who don't play shooter games at all. With Activision and Bungie's aggressive marketing, it appears they're going to ensure that every gamer and their mother knows about Destiny by the time release rolls around. So I think the appeal from gamers who don't like shooters might come in the form of friends or family jumping in on the hype bandwagon.

Ryan Winslett: Absolutely not. I don't want to paint Destiny into too narrow a corner, since it has all of those nifty MMO elements thrown in, but that doesn't change the fact that the game is first and foremost a shooter. Not only that, but it's a decently challenging shooter, rewarding strategic play and sharp aim, and there's no pause button to allow you to take a breather if things get too frantic. To top it all off, your options on the battlefield are a bit more varied than in your standard shooter. You don't just pull the trigger and chuck a grenade that kills everyone. And double jumps, flying, Supers and the like mean that you have a bigger tool box to pick from when mowing down the enemy. If you don't like shooters, I have a hard time believing Destiny will change your mind.

Katy Goodman: I definitely think it will. Whereas games like Halo, Titanfall, Call of Duty, or Battlefield are more limited for FPS fans, Destiny falls away from that with its RPG elements. It has a solid balance of PvP for the competitive FPS fans, but balances that out with the co-op play and narrative. I think narrative contributes to a shooter a lot… I remember talking to a friend who despises FPS games but loved Wolfenstein: the New Order simply because of its story and gameplay. And I know FPS fans who fell away from Titanfall because there is little to no narrative. It’s interesting to see how the way game plays can outweigh the influence of its overall genre. I think the same will happen with Destiny.

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