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E3 2007: Halo 3 Xbox 360 Screenshots

Wow. That’s all I have to say. I know I was ranting on this game like crazy late last year and earlier this year, but WOW. Bungie said what they showed us wasn’t anywhere near being final back with those awful looking documentaries, but when you see the game and the following screenshots, you just might think this is a different Halo game altogether.

One of the biggest problems from the documentaries that Bungie and M$ released, was that the lighting was just plan awful. Realtime dynamic shading? Not present. Soft shading? Nope. High-resolution, parallax textures? H’m, certainly didn’t look like it back then. But there’s no doubt that Bungie has toiled away at refining both the look and gameplay mechanics of Halo 3. As you’ll quite clearly see in the screenshots below, the game has come a long way from its not-so-humble beginnings on the original big black box.

But this game isn’t just about the graphics. While the [visuals] may have been the driving force behind Halo 2, there’s some fun-sounding gameplay features included with this final outing in the Halo trilogy: More vehicles, more damage effects, more enemies, more hijacking, new weapons, bigger maps, and more interactivity are just some of the things that will be in the final cut.

But it’s the inclusion of a four-player cooperative mode (as touted by Jeff Bell in a recent interview), that fascinates me the most. I’m interested to see how this will affect the future of cooperative multiplayer gaming for this newer consoles. I’m sure some developers will follow suit and copy-cat the feature...if it’s a big hit with fans...but that hasn’t always been the case, even with the success of Halo and Halo 2. There’s still an easy-to-count number of cooperative games out there now for the Xbox 360, and it’s not like games that should have multiplayer cooperative features do have cooperative features (Hour of Victory, Vampire Rain and Shadowrun to name a few). But then again, maybe developers were just waiting for a kick in the pants to show them that graphics, multiplayer and gameplay can coincide together, in one product.

Staff Writer at CinemaBlend.