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Codemasters is back with another Formula One racing title for 2015. It's appropriately named F1 2015. The latest game in the annual series will be launching for Sony's PlayStation 4, Microsoft's Xbox One and on Steam for PC.
All Games Beta spotted the news from the Codemasters blog where the news began rapidly spreading throughout the gaming community.
Paul Jeal, the game director at Codemasters for the F1 racing series, commented in the press release about the new title, saying...
“F1 2015 marks an exciting new chapter for Codemasters and Formula One; it’s a shift in direction for the game series, on new formats and our brand new game engine, with the game set to be released earlier in the season, launching this June,”
That's pretty good news. Codemasters has really doubled down on the racing genre after they abandoned shooter games and other miscellaneous titles. They realized that their bread and butter was in racing games and they've worked hard to elevate their game when it comes to interactive motorsports.
This summer is actually shaping up to be a fairly large launch window for some top-end games. F1 2015 will be joined by the Xbox 360 and PS3 release of Mortal Kombat X, as well as the launch of the highly anticipated Rocksteady superhero game Batman: Arkham Knight.
However, the summer is mostly clear of any other big racing game releases, and Project CARS – arguably, F1 2015's biggest competition on both home consoles and PC – is due for release this May, an entire month before Codemasters makes their game available.
Of course, just releasing a game on the eighth-gen consoles and hoping that racing fans will show up isn't enough. There needs to be a show of improvement for the series to bring back old fans and attract new legions alike. Jeal actually addresses the concerns of new features, stating in the press release...
“The handling is a vast improvement from our previous games. In particular our new tyre model is a superb step forward towards realism, letting you explore where the limit is and allowing you to instantly feel much more connected with the car. You can now experience the changes in grip caused by temperature changes, wear, car set-up, debris and weather conditions. Our improved vehicle dynamics much more accurately convey the difference in performance and the feel between mechanical and aerodynamic grip. The new Force Feedback system adds to the feeling of connection with the car and track surface. The more natural and realistic nature of the game physics also serves to ensure that the racing experience is more accessible, enjoyable and rewarding for players of all skill levels.”
That sounds very promising. Physics are always the most difficult part of the racing experience for gamers, especially making sure that the game is well adjusted for the steering wheels but is also adaptable for gamers playing with controllers. For a while, Project CARS had a bit of difficulty going from the racing wheel setup to the DualShock 4s, but Slightly Mad Studios managed to iron out the kinks. So we'll see if Codemasters will be able to match the physics of Project CARS (or raise them a level of realism) with F1 2015, which is due for release this June.
You can learn more about the game by paying a visit to the official website.