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Halo 5 Multiplayer Gameplay Video Shows Off New Weapon

A new video has surfaced from out of the Halofest 2014 event that shows off the Halo 5 multiplayer beta. The video features a Team Slayer round on the remade and revamped map named Truth. It's a compact map with a fast-paced and lots of non-stop action.

The eight minutes of unadulterated combat gives gamers a look at the blazingly fast first-person combat and uncompromising levels of intensity and competitiveness that comes along with a game like Halo.

It's hard to really get too excited about what's on display because, well, I wasn't playing it. Instead, YouTube user Ready Up Live takes control of the helm and blasts through the Slayer mode with the intention of winning like a pro.

We also get to see the new Prophet's Bane weapon, an alternate plasma sword that players can utilize. In the video, he explains some of the details about the Prophet's Bane, noting that its bright glow makes players wielding it an easy target. It's also a very dangerous “super weapon”. It looked a lot like the typical plasma sword from the previous games... but maybe it'll be further tweaked in a different way from the other plasma swords to make it a bit more special?

Speaking of the weapons... we get to see that the pistols have ironsights but the rest of the weapons have the typical minor zooms. There is no ironsighting for every weapon in the game, so if you were assuming Halo had been more Call of Dutified than usual, it's managed to retain some measure of identity. Of course, guns with scopes still zoom-in as usual.

Additionally, the new “Spartan Chatter” is briefly discussed, which enables users to communicate with one another through their actions alone. Sounds nifty, eh? Well it is nifty. The concept revolves around player-characters vocally making comments to teammates when you aren't voice-chatting. The idea is that you'll be notified when a teammate lobs a grenade nearby, or when they pick up a rare weapon or if they're being attacked. As mentioned in the video, if you have the option to turn it off when you don't feel like being notified about the call-outs that would be pretty neat, too. I imagine sometimes some people might just want to play in silence... alone... in a dark room... the pale blue glow of the television radiating off the screen and onto your face like a hypnotic call to the addiction of victory. Or maybe you just don't want to hear pre-recorded voices yell out stuff you don't care about?

Either way, it's a cool option (so long as it's actually an option).

It's hard for me to come away from the video thinking about Halo 5 as anything more than a moderate brush-up of Halo 4. I guess I was expecting a little more from the gameplay that didn't seem entirely recycled. Nevertheless, it's only one level and eight-minutes of gameplay. There's still a whole year to go before the cynicism takes center stage and starts running rampant. We'll have to wait and see if 343 Industries can breakout from the typical FPS mold that defined seventh generation gaming.

Will Usher

Staff Writer at CinemaBlend.