Even though the release is almost practically around the corner, we haven't had a lot of screen-time of Killzone. In fact, out of all the next-gen games on the horizon, next to DriveClub, Killzone seems to stay out of the video spotlight... until today.

The video comes courtesy of Magic Device [via DualShockers] and it features seven full minutes of gameplay from the single-player portion of Killzone: Shadow Fall.

If I'm being honest, I must say that I'm not impressed... at all.

When watching promo material for games like Bioshock and Max Payne or Grand Theft Auto, there's a ton of excitement about the possibilities of playing. You think eagerly about shoot-diving around corners while everything around you blows up, or driving a car off a ramp and into another vehicle while you dive out the side and witness your previous ride burn up in the sky on impact, or you think about strolling around a town filled to the brim with psychotic religious zealots. The possibilities and the immersion factor for the aforementioned games was high because they offered something seemingly fun and unique... I'm not getting that out of Killzone.

Instead of thinking, “Wow this game looks awesome” it's more like “Meh, been there... done that.”

Most of Shadow Fall's gameplay seems about on par to what you would have expected from a 2005 title like Brothers In Arms: Earned in Blood, with very basic mechanics propelling gamers through the world. The only thing that stood out was the extensive use of the OWL, a robotic flying companion that players can use to basically win the game for them.

I was impressed with some of the more eccentric uses of the OWL, such as laying down a suppression shield when he was going against the sniper, or using the device to zipline around different parts of the environment.

The problem, however, is that the OWL doesn't seem to be accompanied by any other poignant aspects of gameplay to help Killzone stand out. The enemy AI was looking pretty miserable in that clip, as they basically just stood around without using any of the environment for cover or flanking, and they certainly didn't seem to pose much of a threat until near the end where the numbers game seemed to catch up with the player.

Hopefully, by the time the launch date arrives Guerrilla will have worked out a few things to help bring the game to life as more than just a generic shooter. Killzone 2 didn't have the best or brightest AI, but visually the game really did pop with its contrasting hues of red set against the stark and grimy depiction of gray matter and rubble. The tight corridors and almost claustrophobic feeling of war helped the game stand apart from all its other “gritty” FPS rivals.

I'm hoping I'm either missing something or maybe Guerrilla has something else special in store for us, because otherwise this is an amazing looking tech demo wrapped up in a very generic looking game.

Killzone: Shadow Fall is set for release next month exclusively on the PlayStation 4. If you're getting the digital version be prepared to wait it out for all 50GB to download.

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