First impressions of a home entertainment console can make or break first-adopter perception: Will I buy this console day one? Will I pre-order it before I know enough about it? Are the prospects in line of what I want out of a media entertainment device? Well, we look at these and more in this brief breakdown between Sony's reveal of the PlayStation 4 from back in February and Microsoft's unveil of the Xbox One.

Sony's Pre-E3 Conference

Going into the PS4's reveal back in February, there were a few things that had gamers bothered: Would it be always-on? Sony quickly dispelled that rumor before the conference and then later reiterated that the PS4 would not be always-on. Would it play used games? Sony made it apparent that the PS4 would play used games. Most importantly, would the PS4 be suitable for playing games? Now here is where Sony's conference kicked it into high gear: The entire thing was about game design, games from AAA developers and games from indie developers; Sony made it clear that they were out to win over gamers and from start to finish they centered everything – including social integration – around the gaming experience. They then quickly followed this up by announcing fee waivers and a stripped down certification process to allow more games, more games and even more games to appear on the PS4. Sony was all about open arms toward the gaming community, including both gamer and developers. It was truly a teary-eyed moment for gamers as it felt like a big company was going out of their way to be both development friendly and consumer friendly.

Microsoft's Pre-E3 Conference

Microsoft had a couple of months to sort themselves out. Arriving after Sony but before E3 gave MS the perfect opportunity to one-up their rival. With a whole lot of negative momentum going into their pre-E3 conference many gamers were afraid about an always-on DRM system that blocked used games. There is still a used games barrier that will most certainly play a role in the long run success of the system but on the upside Microsoft at least abolished the always-on DRM rumors. However, Microsoft's biggest roadblock was overcoming the belief that they had become Casual Kinect Company 3.0. Heading into the conference many core gamers were expecting to see games and we did not. We saw a CG rendered showcase from EA's Sports division, a brief CG clip from Forza Motorsport 5 and some actual gameplay from Call of Duty: Ghosts. That was it. From there Microsoft focused on the media hub technology, the upgraded Kinect functionality, and some of the system specs. We learned that there is exclusive television content on the way provided only on Xbox Live, as well as deals made with the NFL and ESPN to provide users with up-to-date access to sports information and streaming technology, all at the whim of voice-activated technology with gesture-sensitive integration. In other words, you won't need to use your remote or controller to watch TV, movies, listen to music or play games.

Blended From Around The Web



Hot Topics

Cookie Settings
Gateway Blend ©copyright 2018