Talk about professional to the point of a fault. Two gamers actually managed to successfully rob a bank on the Overkill difficulty level without being spotted and managed to make off with enough money to make the bank security look like absolute fools in Payday 2.
The video goes from start to finish and gives gamers some impressive insight into how to handle the mid-sized bank heist without being spotted. Instead of doing the same tactics that most others do – charging in, hoping no one calls the cops and trying to gun-wrestle with the security – the duo takes the low and silent road to success. One scouts around the outside, takes out the cameras, takes out the security, intimidates them into submission and then takes control of the security room. It's sleek, it's fast, it's professional.
Only one casualty occurs involving the bank manager but even then it's to the advantage of the two, as he's out of the sight of civilians and allows them to stay in the clear from any present danger.
The heist goes exactly as planned, and after bringing the drill in the entire thing becomes a waiting game. That's it... all they had to do is just wait.
After getting into the vault and nabbing some sweet coin, they take their goods up to the roof and toss it down to the van in the alley. It's exceptionally smooth and as clean as it comes.
However, there are a few things I hope that garners the attention of Overkill if they haven't already begun fixing these things:
1.) They make a good point about civilians who should be patrolling outside during the heist on the Overkill difficulty setting. It just seems necessary to keep the challenge high, especially on such a high difficulty setting.
2.) They mention that the civilians are “deaf”. This is another great point. The drill is exceptionally loud and on the higher difficulty settings maybe there should be an alert for civilians in the bank that something is going down once the drill starts. This would require additional effort on the players' part to subdue and control the situation, but that's kind of the whole point of a higher difficulty in the first place. Also, it opens up the possibility – if it's not there already – for a quieter but more expensive way to get into the vault, which is bound to keep addicted players, well... playing.
3.) I don't think there was anything else worth mentioning. I just wanted a 3.) here because it looks good for formatting purposes. Okay, carry on.
With Payday 2 set to release next week on PC, Xbox 360 and PS3, the game has already garnered some massive support. Despite the few minor quips mentioned above, everything else about the game is just basically pure gold. I could watch run-throughs of various stages pretty much all day long, and this is coming from someone who is completely burned out on first-person shooters.
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