Due out on disc and digitally for Xbox One, PC and Xbox 360, Respawn Entertainment sent out word that their highly anticipated first-person shooter, and publicly proclaimed killer-app for the Xbox One, has officially gone gold.

With the news captured by IGN, Titanfall's going-gold achievement was highlighted on Twitter by Respawn's official Twitter page, showing the gold master disc for the Xbox One in a picture.

For those who don't keep up with all that nerd-lingo, “going gold” means that Titanfall's development is complete and the team has finalized what's called a “gold master disc”, primed and ready to be shipped off to the manufacturing floor.

This process is cutting it awfully close for Titanfall, especially given that the game is due to arrive on retail shelves in just barely two week's time... March 11th, to be exact.

There's been a lot of hype surrounding the game, a lot of it because it's coming from the studio that pioneered the modern military shooter in the original Call of Duty 4: Modern Warfare. That game happened to be a marquee moment for a lot of gamers who found themselves casually enjoying the run-and-gun atmosphere offered up by the popular shooter game.

Whether the hype is warranted or not, more than two million gamers hopped onto the beta to find out just how good the game might be, and many came away with mixed feelings about the shooter that some deem is nothing more than “Call of Duty with mechs”.

The bigger worry isn't whether or not the game takes on too many characteristics of Call of Duty, but that the game on the Xbox One – where's being touted as the system's killer-app, complete with a fancy-boxed bundle edition – doesn't seem all that next-gen.

In fact, Electronic Arts has been super-secretive about the Xbox 360 version, which is being developed by Bluepoint Software. The game has even been delayed for the Xbox 360 by two weeks due to “polish” reasons. The reason for the secrecy – according to the foundation of tin-foil hat wearers – is that Titanfall on the Xbox 360 shares a much closer semblance of parity to the Xbox One version of the game than the Xbox One version shares with the much higher quality PC version.

If the above turns out to be true, one could easily see how gamers might be disinclined to pick up an Xbox One for the game, and instead they might just stick with the Xbox 360 and deal out $60 for a game with very little differences between the two console generations. Worse yet is that Respawn also confirmed that the game will not run in native 1080p for the Xbox One, so graphically you won't be seeing that big of an upgrade between the two systems.

Of course, we won't know for sure how the turnout of Titanfall will be for the Xbox 360 and Xbox One until the pixel counting process is put underway. For now, it's just a matter of playing the waiting game.

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