The heroes of TowerFall are in for a bit more adventure in 2015, as creator Matt Thorson pulls back the curtain on new characters, new maps, new modes and more with the impending launch of TowerFall Dark World for the PlayStation 4.
Due to arrive early next year, it sounds like TowerFall Dark World is primed to make more than a few fans of the multiplayer arrow-shooting game happy, pouring on even more of the things the game does best.
For those of you who are unfamiliar with TowerFall, well, shame on you. No, seriously, it’s one of the best reasons to own a PS4 at this point, and that’s saying something when you consider the fact that practically the whole thing was made by a single guy.
Imagine a retro-themed arena brawler like Smash Bros., but replace the fisticuffs with crazy arrow shooting, and you’ve got the basic idea of what you can expect out of TowerFall. Gameplay is augmented by specialized arrows you can grab on the fly, as well as world-altering pick-ups that make the screen wavy, shift or, you know, flood the place with lava. The beauty of the game is in its deceptively simple gameplay, which basically becomes a chess match involving arrows once players get accustomed to the controls.
The game proper already offers a boatload of content but, next year, Dark World will be offering up even more.
“Since launching TowerFall, we’ve had countless requests for new levels, characters, power-ups, and modes,” said Thorson. “A lot of your suggestions have been really valuable, and after I recovered from the game’s launch back in March, I began forming new ideas of my own. Slowly but surely, our plans for an expansion took shape. I’m excited to announce that the Dark World expansion will hit PS4 in early 2015.”
He goes on to explain that Dark World is being called an “expansion” instead of DLC because of the sheer amount of new content it will include. For starters, you’ll be able to control a brand new character, the Vainglorious Ghoul, who is decked out in red pirate attire. Her ship, the Amaranth, is one of four new levels players will get to explore, all of which will include a large number of layouts. There’s even a new final tower, called Cataclysm, that boasts procedurally generated maps, so you’ll never know what to expect when you dive in for a match.
Perhaps most exciting for more fiendish players will be the introduction of a couple new arrow types. Prism Arrows will lock your enemies in a vulnerable state while Trigger Arrows will work like remote mines. Fire them into a wall, wait for your opponent to forget about them, then trigger a detonation when they get too close.
No word yet on if online multiplayer will be made available, but fingers crossed for the time being.