Unreal Engine 3 Gets Multithreaded Support; Devs Have No More PS3 Excuses
Epic Games recently announced that Intel Threading Building toolsets have become part of Epics integrated partners program for Unreal Engine 3 licensees. In other words, developers will no longer need to seek third-party resources when using the UE3 to gain access to multithreaded building tools. This should be especially helpful for designing games for the PS3.
According to Dr. Michael Capps, president of Epic Games…
For those of you who keep track of complaints, excuses and drawbacks within the development community regarding the PlayStation 3, multithreaded support has been one of the main hurdles for developers. This should be good news for the lot of designers eyeing Unreal Engine 3 tech for hardware heavy games planned for release within the next few years.
James Reinders, marketing director and chief evangelist, Developer Products Division, Intel Corporation commented in the press release, saying…
Yeah so it looks like devs will no longer be able to hide behind the excuse of delayed development due to lacking multithreaded support for the multi-core PS3. This should also cut down on costs tremendously for studios who at one time had to hire in a separate team to handle the multithreading.
If you need more info about the Unreal Engine 3 or the integrated partners program, feel free to drop a hit to the Official Epic Games Website. For more gaming news, info, updates and insight, be sure to stay tuned in with Blend Games.
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