Price-gap closing or not, there's still a matter of the gap between performance of the Xbox One and the PS4 like there's a skill gap between Tim Tebow and Peyton Manning. That sentiment is brought to the forefront of a discussion that Eurogamer recently had with CD Projekt RED, regarding the console port of The Witcher 3.

Robert Purchese, a Eurogamer writer, spoke with Marcin Iwinski, the CEO of CD Projekt RED, the developers of The Witcher 3, where Purchese put diplomacy to the side and decided to go right ahead into the thick of a flamewar question, asking if the PS4's performance gain over the Xbox One would be utilized in the upcoming open-world RPG. Here's what Iwinski had to say...
"The final effect, whether it's 720p, 1080p - we had the debate in the studio about it and actually asked our tech guys to explain how it works, and they sent me some complicated graphs that 'if I have this size of the screen, and I sit one meter or two meters from it, then I might be able to see the difference'.

"It's more of a PR differentiation,"... "which is very important for Sony right now - and they are using it, obviously - than something that is really meaningful to gamers.”

I do agree that a lot of this is mostly PR fuel for Sony, especially given that CD Projekt had already previously mentioned there wouldn't be huge differences between the two consoles. However, resolution being meaningful for gamers is certainly up for debate – but frame-rate, by no means, is something that even needs to be discussed.

You need stable and smooth frames to keep playability playable. Otherwise all the frame-stutter and drops would sound like Justin Bieber's vocal transition through puberty. In the exact same way that you can't have your frame-rate bouncing back and forth, you can't have your voice transforming from a little girl into a full grown douche bag, or vice versa. It either needs to be a little girl or a full grown douche bag. No in-betweens.

But getting back on topic – Iwinski shoots down any discernible worries of Xbox owners, regarding the performance of The Witcher 3 on the soon-to-be-castrated Xbox One, saying...
"We're definitely working to max out each of the platforms in terms of what we can get, because that's a crucial element of The Witcher. Will there be big differences? Really I don't think so. It's too early to say. If there will be, they will be tiny. It will be more like people talking 'hey, I have this and you have that and this is better'."

Well as long as it's not something like the game running 60fps on the PS4 and 30fps on the Xbox One, like Tomb Raider: Definitive Edition – which, in my opinion, was an absolute deal-breaker – then it shouldn't be too much of a problem. I didn't want to move into the new-gen to deal with PSX-style slide-show gameplay, and frame-rates so low that degenerate kids wearing their pants around their knees even think that the frame drops are disgusting.

On the upside, Iwinski speaks very honestly about the progress The Witcher 3 is making, and makes it known that they aren't about wasting time with wasteful gimmicks, useful features unappealing “exclusive” mechanics. They just want to finish making a great game for consoles and PC.

Also, PC is still lead and PC will still receive the definitive version of the game.

If you can't afford to join the Glorious PC Master Race, or you're still building up your PC from peasant territory toward Master territory, you can settle for the console version of the game. No one will look down at you like we all look down on movie stars who end up on low-ball weekly dramas.

You can look for The Witcher 3 to launch next February for the PlayStation 4, Xbox One and PC. Need more info? Feel free to pay a kind visit to the official website.

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