Activision was quick to send out word that they've sold-in to retailers $500 million worth of Destiny copies. This means that retailers bought enough copies from Activsion to make back the entire cost of the game in a single day. That's not too surprising given the amount of hype surrounding Bungie's latest sci-fi, MMO shooter.

Activision sent out a press release puffing up their chest about the big sales day for Destiny, and celebrating how the game has managed to at least sell-in to retailers the equivalent of the hype (and budget) that Activision poured into the new brand.

Bobby Kotick, CEO of Activision Blizzard commented about the fast start for the new IP, saying...
“Based on extraordinary audience demand, retail and first party orders worldwide have exceeded $500 million for Destiny,”

“This industry milestone marks another blockbuster success for our company and demonstrates our unique ability to create some of the most successful entertainment franchises in the world. The success of Destiny, along with the recent introduction of Blizzard Entertainment’s Hearthstone, is further validation of our unique capabilities to create great entertainment franchises from the ground up.”

Destiny dropped at more than 11,000 retailers during the midnight opening and was released in more than 178 countries.

The only major drawback is that the game hasn't been on the receiving end of reviews because review copies weren't made readily available. Even still, that hasn't stopped gamers from running out and picking up a copy of the game and diving headfirst into the adventure.

Eric Hirshberg, CEO of Activision Publishing...
“Since the beginning, we’ve been confident that our investment and belief in Destiny would pay off. But not many people believed we’d be able to say it did so on day one,”

“Destiny is officially the biggest new franchise launch in our industry’s history. It’s also the highest-selling day one digital console release in history. We have more confidence than ever that Destiny will become one of the iconic franchises of this generation, and Activision’s next billion dollar brand. Most importantly, it’s just a great game which we can’t stop playing. A big thanks to our incredibly talented team and partners who helped make this happen, most importantly, our partners at Bungie.”

It should be noted that not everyone is feeling Destiny.

While the game may have sold-in $500 million to retailers, some gamers are having a bit of a hard time actually playing the game.

There's a lengthy thread on Bungie's forum about a lot of college students trying to play the game from the comfort of their dorm rooms and not having a lot of luck.

It's called the Centipede connection issue, and according to one poster it has affected approximately 81 colleges and universities. According to some of the responses, there are even more colleges affected than what was listed.

There are a lot of people having issues with the centipede bug and Bungie has come to the rescue, offering users a link to some potential fixes for the issue... except, it only works for people who aren't on campus.


Supposedly, there's a patch inbound to help fix the issue for Destiny's Centipede bug. However, a specific estimated time hasn't been made known just yet. You can find additional help on the updated article here on Bungie's website.

Now the question turns into: will Destiny's sales slow down following the centipede bug affecting colleges? Either way, anything beyond the $500 million Activision took home from day-one is just gravy.

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