Microsoft Had A Year To Talk About Xbox One's DRM, So Why Didn't They?
Those “cool features” that caused such a ruckus earlier this year after the Xbox One was originally announced back on May 21st... remember those? Well, in the same way that gamers haven't forgotten about them (even though the media mostly has) Microsoft hasn't forgotten about them either.
Game Revolution aggregated a story from the Engadget interview with Microsoft's director of product planning, Albert Penello, where the guy makes it known that the company didn't seem particularly thrilled that gamers were not keen on Microsoft's attempt to strip us of our first sale rights and mandate a controlled environment of trades and ownership at the company's behest, stating...
"I do feel like we never got a chance to have a rational conversation about what we were trying to do."... "Sometimes the customer just says, 'No. I look at it this way, I'm done, I've made up my mind,'" ... "And we go, well, we've gotta fix it. It's not worth it. And that's where I think we were on the digital stuff. We'll get back to some of the cool stuff, and we have a lot of the cool stuff still in there."
What conversation Penello? You mean the one where Phil Spencer and Phil Harrison, Microsoft's top dogs, were confused about what they were talking about regarding the system they were trying to sell us, as highlighted in the Kotaku and Wired interviews? The conversation where they were sheepish to roll out the details because they knew people would be pissed and the only reason anyone bothered to ask if that sort of restrictive DRM was even there was because SuperDAE had leaked the info months earlier?
I find it laughable that Penello would bring up having a conversation about these restrictions when we were told by former creative head at Microsoft, Adam Orth, to #Dealwithit. Remember that? In case you forgot, just read about the ordeal at IGN.
We, as outsiders, as prospective consumers, as gamers, were badgered and patronized by Orth over issues we consider to be serious, especially in the way we consume and purchase media in the interactive entertainment industry. That's not to mention our previous run-ins with restrictive DRM that highlighted how anti-consumer the measures are with SimCity and Diablo III.
Microsoft had since before March 28th of 2012 to address and talk about the policies that they later included in the Xbox One. The DRM had been discussed endlessly by gamers since an entire year before the May 21st reveal of the Xbox One.
But let's take for instance that Microsoft didn't want to leak anything about their new console in 2012. What happened in 2013 when the rumors and Adam Orth's comments finally boiled over to a festering mound of speculation, incense and fear in the gaming community and Microsoft's response was basically “we don't comment on rumors or speculation”? I don't consider one side shutting down conversation the same as opening a forum for discussion, unless Penello's definition of “conversation” means dictating policies and the other side staying silent and accepting them like some sort of nationalist, communist regime. News flash: majority of gamers aren't brainwashed nationalists operating under a communist regime.
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