Sonic Lost World Runs At 1080p 60fps On Wii U

By William Usher 2013-10-11 20:09:32 discussion comments
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While the Xbox One and PS4 struggle to get their games out at 1080p and 30 frames per second, or 900p at 30 frames per second, Nintendo's supposedly “underpowered” console is able to do 720p upscaled to 1080p at 60 frames per second without diminished performance.

Player Essence caught the video from Nintendo Domination where you can see Sonic Lost World running at 1080p. The video, embedded above, contains the game's intro and more than 15 minutes of gameplay.

According to Tilman from Nintendo Domination, he confirmed to Player Essence that the game is no slouch and the little Wii U that could, can, and will provide next-gen gaming experiences during the 8th generation home console entertainment is serious business, saying...
“(Wii U) game runs in 720p with 60 fps. Upscaled to 1080p. 3DS version runs with 30fps. The cut scenes video compressions on 3DS are very bad and they look even worse with 3D ON. Ingame graphics are awesome ^o^….especially on WiiU :D ”

It's funny because over in the Microsoft and Sony camp we have a lot of games that aren't even confirmed or properly upscaled to 1080p. The Ryse: Son of Rome situation has even turned into an absolute media farce where the game struggled to maintain 900p after undergoing a lot of downgrades from its native 1080p showing at E3, and 60fps may not even be on the table.

Forza 5 was also a mystery for the longest as to whether it was running native 1080p at 60 frames per second -- but we also later found out that Killzone: Shadow Fall wasn't actually running 1080p at 60fps but it may maintain 1080p at 30fps, as reported by PlayStation Lifestyle.

Sonic Lost World upscaled to 1080p at 60fps joins The Legend of Zelda: Wind Waker HD as another game that runs native 1080p at 60 frames per second. It's funny because despite all the claims of being a “crap system”, the Wii U has indisputably showed a great sign of diligence in maintaining or upscaling to 1080p and 60fps for many of their games. This speaks volumes in the console war, as both Sony and Microsoft have been battling just to get native 720p at 60 frames per second, or in the case of Titanfall the game's resolution is a mystery as it struggles to maintain 60 frames on the Xbox One after coming off the Nvidia GTX computers at E3 where it was running at 1080p and 60fps.

What's more is that we also have games like Watch Dogs for both the Xbox One and PlayStation 4 capped at 30fps, showing that Nintendo's console isn't really getting out-weighed by the competition's new-gen consoles the way some may have been promulgating.

The revelation of the Wii U's power especially hit home when it was revealed that many of the high-end DirectX 11 particle and post-processing effects from Slightly Mad Studios' Project CARS are making the jump onto the Wii U.

In the end, it looks like the Wii U is constantly showing its colors as a true next-gen contender, constantly finding ways to stay relevant in the news as a much bigger threat than what some naysayers and ill-informed pundits have been twaddling on about on their soap boxes and arm-chair thrones.

Sonic Lost World is set for release exclusively on Nintendo platforms at the end of October.
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