Tim Burton Talks Striving For Imperfection With Frankenweenie
Stop-motion is a wonderful artform. While the movies that are made could easily be made inside of a computer, thereís something very special about the idea of a team of animators carefully moving things around and taking snapshots for every frame. As a result, however, you donít want a stop-motion to be perfect Ė you want it to be a little imperfect so that it will show off the hard work that went into making it. And that was something that was definitely on director Tim Burtonís mind when he was making Frankenweenie.
As you may have read about earlier, last week I had the opportunity to see 26 minutes of footage from the upcoming Halloween film and talk with the producers, the production designer, and the director. Below you will find our roundtable interview with Burton, who discusses not only the strive for perfection, but also his personal connection to the storyline and the fact that all of his drawings look the same.
Going from your original idea, when did you decide to turn your Frankenstein movie into a monster movie?
Probably way back Ďcause I would always do little added things that went into a folder or file. When we did the short, we thought, ďWithout much trouble, this could go more into a feature.Ē It took a few years to do the Abbott and Costello Meet Frankenstein mix-up, which is something that pretty much came up, probably right after the short. The core was always that, and I wanted to keep the core. Thatís the through-line of the story. We just tried to weave in the other stuff, as naturally as possible. One of the things that I was also interested about was going back to a bit more of the classroom and the kids, and the kidsí politics and the rivalry with kids and the experiments of kids. That world seemed like it worked with this House of Frankenstein motif. But, we tried to fold that in naturally, so that didnít feel like two different stories. The original boy with his dog story is the root of it.
What is your personal relationship to this storyline, and where did this original idea come from?
I recalled that first relationship with a pet, where itís that unconditional love. You walk out the door and when you walk back in, itís like youíve been gone for three years. And then, because animals usually donít live that long, itís also the first pure relationship and then first death that I experienced. That was a very powerful combination of the two. Thatís where the story came from. It was the idea of never forgetting the emotional trauma of losing that kind of relationship, but easily relating it to the Frankenstein story, which is another love. It was easy to marry the two things without it seeming like a stretch.
In the past decade, youíve worked a lot with Johnny Depp and Helena Bonham Carter, but theyíre not involved with this film. However, you do have Martin Landau, Martin Short and Catherine OíHara doing voices, and youíve worked with them before, but not for a while. Was that purposeful?
Yeah, there was a little something to that. This is such a personal thing that I wanted to do whatever I could to keep it personal. Always, the voices have to be right. With Martin [Short] and Catherine [OíHara], theyíre so good. Thatís why I had them do three voices each. To me, thereís a great energy with that. And Winona [Ryder], I hadnít seen for many years. Same with Martin [Landau]. Anything like that just makes it that much more personal.
Itís probably close. Itís got all the elements stuffed in there. Itís probably close-ish. I donít know.
You produced The Nightmare Before Christmas, you co-directed Corpse Bride, and now youíre all over Frankenweenie. How has this medium changed for you?
It hasnít really changed, since the beginning of film. Thatís the great thing about it. Thereís a few little tools that help, but the great thing about this medium is that it really doesnít change. For the people who like doing it, thatís the thing that they like about it. Technology has a few things to make it slightly easier to gauge and monitor, but for the most part, it doesnít change.
Was it different to be a solo director this time?
No. We were always trying to do these things for a budget. I think, in the case of this, the whole goal was to just rein it in a little bit and not hire too many designers. We wanted to keep it more in-house, and as personal and handmade as we could.
Is it creatively invigorating for you to work on something wholly your own, instead of working from existing material?
Yes and no. With anything, you make it your own. Even if youíre doing something that the studio sends you, or something thatís based on a book or story, at the end of it all, you try to make whatever it is your own. This is based on my love of horror movies. Everything is based on something, in some way.
Are you hoping that younger audiences will want to explore the monsters that youíre paying tribute to in the film?
Yeah, I think so. It is interesting. With my own kids, because the world changes and thereís video games and things are so much faster, I wonder how kids think about these old movies, like Frankenstein, that are very slow. Itís very much not a rhythm of contemporary life. My kid is a product of the fast computer lifestyle, but if you put something like Frankenstein on, they still are into it because itís like a weird dream. Itís quite fascinating to see how kids respond to anything, but especially with these old horror movies.
Was it fun to infuse the film with so many different references?
I always think that you should never do references just to do them. I just always try to have them, but if you donít know them, it goes by and the story is the thing. It shouldnít be a thing where you have to know what it is.
It is a good point. Itís an interesting point because technology can blur the lines. We had such good puppets on Corpse Bride that a lot of people thought Corpse Bride was computer done, which it is and it isnít. Once you start blurring the lines, it gets into a problem. Each form has its great elements. Thereís great computer animation, great drawn animation, and great every kind of animation. What you hope for is that, what you like about a certain form, you donít lose that. We tried to let our budget limitations work for us. We had to shoot a lot of stuff on twos and a lot of it is kind of rough, but thatís what we love about it. You just go with it.
What was it like to take your original drawings, which you hadnít even necessarily intended for other people to ever see, and work with collaborators to make this film?
Well, with just the nature of stop motion, things change. You can do a drawing, but then, when they start to make the puppet, that drawing doesnít work. Thereís a constant back-and-forth, in terms of what it comes out to be. Thatís just a normal collaboration. It doesnít feel that different from anything else, in a weird way. It just becomes a part of what it is and what the final outcome is.
Sparky bears a resemblance to the dog from Family Dog. Was that intentional, or was Family Dog based on original drawings you had done for Sparky?
No, it was probably based on the fact that all my drawings look the same [laughs]. Thatís probably true. That probably has more to do with it than anything. Itís like someone asking the guy who draws Charlie Brown, ďCan you draw it differently? We like the character, but does his head have to be so round?Ē
The kids in the classroom all look and sound so vastly different. Do you intentionally work on them to make sure they look so different from each other?
Yeah. Itís always based on a sketch or drawing, so thereís a certain amount of things that are similarly in the design. The design is usually organic. Itís not like this was based on a book and weíre going to lovely recreate every illustration. It starts that way, from the beginning.
No, you wouldnít want to be, and they wouldnít want me there. Thatís the thing. You get a few seconds a week. The great thing about it, for me, is that I can be working on a live-action film and be working on the crossover with this. I find it really stimulating and good. The good thing about animation is that you can affect it. If something is not working, then you just fix it. You usually can fix it before you even get there because youíve got things more planned out and everything is there, so you know what youíre getting. The only other element you get, and usually itís a good surprise, is when the animator animates it well. Usually itís at least okay. Usually itís good, but sometimes itís not. Itís just like anything else.
Do you really have to put a lot of trust in the people youíre working with on the film?
Yeah, but no more than anything else. Live-action is different because itís a quicker animal. With the stop-motion, you plan it. The element of surprise is not as much in there, as it is with live-action.
What was it like to direct this, nearly 30 years after the original short?
Iím not one of those people who is like, ďNow the effects are better, so now weíre going to go back and update all of the effects.Ē I was grateful that the short was live-action because, if it had been animation, I probably wouldnít have gotten into live-action. It was a very lucky break, in a way. Now, the animated version makes sense. And, I think there are enough new elements, and the stop-motion medium is a different medium. Even though it feels like something thatís personal, it definitely felt like something new. It didnít feel like I was treading over old territory. It was a way to explore it in a different way.
What was it like to post-convert this to 3D?
Whether you shoot it [in 3D] or itís a conversion, you need time. You can see bad 3D or a bad conversion, or good both. Itís just a question of spending the time with it. The great thing about something like this, and it was the same on Nightmare, is that it doesnít get any clearer than this, in terms of what the sets were and the position and the distance. All the information is there to make the conversion the way it needs to be.
At any point in the casting, did you reach out to Daniel Stern or Shelley Duvall?
No, I didnít, and not for any reason Ďcause they were great. There were certain elements that I thought were appropriate to do, as was, and then there were certain other elements that made it personal for other reasons, like working with Catherine [OíHara], Martin [Short] and Winona [Ryder]. They werenít on the original project, but itís a similar thing in a different way.
No. I think I should [take a break].
Was doing Frankenweenie any kind of a reaction to how difficult it was to doing the huge production for Alice in Wonderland?
Yeah. Well, first of all, I wouldnít plan it where they all come out like this. That, I definitely wouldnít plan. Frankenweenie has been in the works for a long, long period of time. The joy about that, though, is that it is smaller. You look at the shots and what you see is what you get, which is really nice. Thatís whatís great about this medium. I can see why animators, as hard as it is, can get energized by it. Theyíre moving something, and then you see it come to life. It is kind of cool to have that energy.
How much more work do you still have on this?
I have editing, music and sound.
Did you always plan on directing this by yourself?
All by myself. Iím a big boy, now. No training wheels, nothing. No, these things happen quite organically. Each project is different. In the case of this, we wanted to make it a little bit more handmade, so we scaled back on everything. Another project would be different. Each one has its own energy. This one just felt right to make it like this. Less is more.
Will you have any involvement on Beetlejuice 2?
Seth [Grahame-Smith] is writing something. I just told him, because it was something where I liked the character, heíd probably have a better response. He has ideas about it, so I just wanted to let him respond to it and see what he comes up with.
Is that something youíd be interested in doing, if you like what he comes up with?
If it was interesting. Although, I donít know if I would ever know a good script, if it bit me in the face. But, I know what I like, so weíll see.
There was a rumor about you possibly doing a Pinocchio movie with Robert Downey, Jr. Is that just a rumor?
Iím very busy, arenít I? Itís kind of embarrassing that I have three movies [this year]. Iím sick of me, already. Weíll let these come out, and then Iíll go away and you guys can deal with other people.
Is Big Eyes going to happen?
Oh, I donít know. There are a lot of projects in the works. But, when some things are 10 years in the making, youíre not quite sure when itís happening.
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